Alchemical tools are adventuring items that can prove extremely useful in a variety of situations, including battles, dungeon-delving, or crafting other alchemical items. All of these tools can be made by a character with the
Craft (alchemy) skill; the DC to craft the item is listed in each item's listing.
Alchemical Burn
Some alchemical items allow you to accept alchemical burn. To accept alchemical burn, you voluntarily take 1 point of nonlethal damage per character level when imbibing the item to gain the listed benefit. This damage can’t be healed by any means other than getting a full night’s rest, which removes all alchemical burn and associated nonlethal damage. Nonlethal damage from alchemical burn can’t be reduced or redirected, and if you are incapable of taking nonlethal damage, you gain no benefit from alchemical items that cause alchemical burn. You can accept alchemical burn only once per round. If you have accepted alchemical burn, you cannot benefit from abilities that allow you to ignore or alter the effects received from nonlethal damage. You can benefit from only one item that uses alchemical burn at a time. If you imbibe another, the second item has no effect.
Alchemical Inspiration
Items that grant alchemical inspiration function similar to the inspiration class feature of the
Investigator class. Such an alchemical item typically grants a number of uses of alchemical inspiration that can be used during the duration of the item. As a
Free Action, you can expend one use of alchemical inspiration to add 1d6 to the result of a check of the type dictated by the alchemical item (as an
Alchemical Bonus). This can be used even if you take 10 or 20. This choice is made after the check is rolled and before the results are revealed. You can use alchemical inspiration only once per check or roll, and can’t use both inspiration and alchemical inspiration on the same check or roll. In addition, if you have the inspiration class feature, you gain an additional +1 bonus when using inspiration on the appropriate type of check, whether the inspiration came from your class feature or from alchemical inspiration. You can benefit from only one item that grants alchemical inspiration at a time. If you imbibe another during the duration, the second one has no effect, even if you have already used all of your alchemical inspiration from the first item.
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