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Grima Angarkan (GREE-mah AHN-gar-kahn)

Character design by Derikka, story and personality by orphidor

Grima Angarkan

Grima's favorite thing in all the Realms is games. Whether she's collecting them, playing them, learning about them, or making them up herself, she's constantly doing something related to games. She views life and the workings of the universe as one big game to be played well and won by only by the most cunning (and sometimes the most ruthless.)   Grima's Mental and Emotional Facets are stronger than her Physical Facet.

Mental characteristics

Gender Identity

Grima identifies as a woman. She has not questioned the gender she was assigned at birth.

Sexuality

She is attracted to other Suktu regardless of their gender.

Education

She is highly educated, something she takes great pride in. Her primary areas of expertise are the psychological functionings of the minds of the intelligent races and the workings of turmoil magic.

Employment

As an adventurer, Grima finds employment wherever she wanders. She's more motivated by payment than doing good for good's sake.

Intellectual Characteristics

Her intelligence types are spacial, linguistic, and logical.

Morality & Philosophy

Grima sees life as a game. If someone is bad at the game, they don't deserve to win. In her eyes, the most successful players are often manipulative and dangerous, but that isn't necessarily a bad thing because of the rewards this type of behavior brings.

Personality Characteristics

Motivation

Grima's main goal is to "win the game." What that means, even she doesn't know, but she intends to find out through her ongoing studies of turmoil magic and the psyches of the intelligent races.

Likes & Dislikes

Loves games, discovering new spells, and psychology. Likes fancy dresses and reading. Dislikes having to sleep.

Virtues & Personality perks

Grima is highly intelligent and talented in regards to intellectual pursuits. Her memorization and information recall skills are extraordinary.

Vices & Personality flaws

She doesn't have many qualms with using others to her advantage. If someone else has something or holds a position that can help her in her goals, Grima rarely hesitates to avail herself of them and promptly abandon them.

Hygiene

She's fastidiously tidy and takes excellent care of herself.

Social

Social Aptitude

Grima is highly charming. She's known to be fantastic at convincing and manipulating others to further her own goals.

Hobbies & Pets

Grima collects games and game pieces, especially those that are beautifully-crafted and/or small enough for her to carry with her on her travels.

Speech

Her tone is high-pitched and clear, and her vocabulary reflects conventions common among the upper-class city dwellers of Tasawa. She speaks quickly and with emotion (even if that emotion is purely for show.)

Wealth & Financial state

Grima comes from a fairly well-off family and has done well for herself in her adventuring career, so she has access to a moderately substantial amount of funds.
Current Status
Alive
Current Location
Species
Conditions
Professions
Year of Birth
319 AB 31 Years old
Children
Pronouns
She/her
Sex
Female
Gender
Woman
Presentation
Feminine
Eyes
Yellow, angular and cunning
Hair
Red, wavy, cropped at cheekbone-length
Skin Tone/Pigmentation
Pale
Height
4 feet 4 inches
Weight
76 lbs
Known Languages
The Universal Tongue

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Character Portrait image: by Derikka