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Drow

D&D Beyond Article: Dark Elf (Drow)

As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. You are at home in shadows and, thanks to your innate magic, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues.

 

The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest drow cities, especially in the Underdark. On Chronala, the Kryn Dynasty has escaped the cult’s influence. Wherever the cult lurks, drow heroes who serve Leylas Kryn stand on the front lines in the war against it, seeking to sunder Lolth’s web.

 

In addition to, or in lieu of, the abilities listed under Elf you have the following abilities:

 

Ability Score Increase: Your Charisma score increases by 1.

 

This assumes you choose to not use the optional Ability Score Increase rules from Tasha's Cauldron of Everything.

 

Superior Darkvision: Your darkvision has a radius of 120 feet.

 

Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

 

Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

 

Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.

 

Drow appear as a playable race in the Player's Handbook.

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