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Eladrin

D&D Beyond Article: Eladrin

 

Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever. Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season.

 

Like other elves, eladrin can live to be over 750 years old.

 

In addition to, or in lieu of, the abilities listed under Elf you have the following abilities:

 
Eladrin Seasons
d4Season
1Autumn: peace and goodwill, when summer’s harvest is shared with all
2Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3Spring: cheerfulness and celebration, marked by merriment and hope as winter’s sorrow passes
4Summer: boldness and aggression, a time of unfettered energy and calls to action
 

Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

  • Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.  
  • Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.  
  • Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.  
  • Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.
 

Keen Senses: You have proficiency in the Perception skill.

 
 

Eladrin originally appeared as a playable race in the Dungeon Master's Guide as a variant example and later appeared in Mordenkainen's Tome of Foes but have been updated in Monsters of the Multiverse*.



*Monsters of the Multiverse (released 16 May 2022) replaces and updates the information in both Volo's Guide to Monsters and Mordenkainen's Tome of Foes and also includes Playable Races from some other sources as well.

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