Felix

Felix is a shaper construct who serves as a deckhand aboard the Nomad. He runs a travelling shop out of the Nomad and produces a small profit every time the ship docks in port. However, he is equally skilled at combat when the need arises, serving as an adept boarding party member or bombardier thanks to his skills with swords, blunderbusses and cannons. As a being forced to obey the commands of organic life for much of his life, Felix often expresses his disdain for his "organic overlords" through sarcastic flattery.   Nevertheless, the Party earned his true loyalty when they freed his master, the Forger, from imprisonment and lifted his programming prohibiting him from harming organic life in the process. Aboard the Nomad, Felix is able to pursue his two greatest passions, business and killing organics.  
Skills
Bargain 1d10
Gather Information 1d10
Repair 1d8
Dodge 1d6
Swords 1d12
Cannons 1d12
Blunderbusses 1d10

Traits & Edges
Pace 4"
Toughness 8
Damage (one-handed sword): 1d6+1d6
Damage (Blunderbuss): 1d6/2d6/3d6
Damage (Rifle): 2d8, -4 AP.

  Hocking Wares: Generate 2d10 goats each time the ship docks in a new port.
  In a time before organic life on the spheres, the Forger created the Shapers to terraform the land, sky, and seas. Felix was a construct built to be an all-purpose soldier during The Saints' War, a time when the first organic civilization rose and clashed with the Forger's constructs.   The organics won the war, and reprogrammed Felix to serve as a merchant to sell goods to travelling pilgrims visiting The Forge. Being a soldier born to fight organics, Felix didn't take kindly to his new role, especially since his new program prohibited him from harming organics. Nevertheless, he found subtle ways to defy his masters through sarcastic flattery that he effusively lathered on them through clenched (metaphorical) teeth.   However, the Saints' rule was interrupted when one of their number, the Saint of the Wind and Skies, Shrike corrupted The Forge in an attempt to usurp it. He created the Shrikevind and scattered most of the Geit who followed the Saints across time. Without its adherents, The Forge fell into disrepair from lack of use, and many of the Shapers became Nectar-Drinkers; constructs who broke away from The Forge and powered themselves using nectar.   Felix's master sent him into the battle to ascend The Forge and obtain a diary Shrike had written during his mortal life to gain insight on these events. However, Felix was taken offline by nectar drinkers during his pilgrimage and sat dormant for thousands of years.   The Party found and repaired them as they ascended The Forge, allowing him to pick up his pilgrimage where he left off. He made it all the way to the top where they again encountered him in a stand off against Shrike's sniper wind consturcts guarding their master's mortal tomb. They helped Felix sneak through by using The Forge Hammer to sprout tall grass along the firing line. After recovering the journal and completing his former organic master's last task, Felix agreed to serve the Party as his new master--albeit his utility would be limited to his merchantile skills and fighting other machines as his programming not to harm organics remained intact.   However, when the Party freed the Forger from imprisonment, the restrictions on Felix broke. Now able to go and fight whomever he pleased, he agreed to take his business and his combat abilities aboard the Nomad as a member of their crew under his own free will.

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