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Cthanian, Season 2: The Winged Doom, Primer

A Grim Welcome

After Returning to Spikesoar, things are not as they once were. The Town is covered in a gloomy mist, the few people that still openly walk the streets do so aimlessly.   Before entering the town, things looked grim, and after talking to the disheveled almost delirious lone guard who managed the gatehouse, the little information you got bodes even worse. It seems The viscountess was at death's door a few days ago, and the Viscount hasn't been heard from since, additionally, he supposedly heard sounds of shortlived combat coming from the keep. The Guard eventually let you pass, as Johandrah still is his lord, but refuses to leave the gatehouse, muttering something about a winged abomination that is out to get him.   At the gatehouse, you met up with Warek Jadrovik, who had arrived in Spikesoar a few days earlier, and found the on lockdown, and not benefitting from the right "Royal Privilege" he wasn't allowed access into the town, Mako, not to keen on more mist has suggested staying at the gatehouse, to keep an eye on the horses which can't enter town, as the gate is somewhat blocked by a building that has fallen over.

Notes With Regard to Expectations:

Title The Coming of the Winged Doom
Theme Temptation and destruction
Genre Saga
Promises
  • Life as you know it is threatened, beings everybody deemed night extinct are on the brink of returning, seeking to reclaim the realm from the mortals.
  • The Dangers ahead will require you to find allies, from those sworn to your protection to those you wouldn't turn you back too.
  • No matter the origin of your character, the unfolding events ahead will be sure to involve you is some way or another,
  • Let's see if we can make Dnd a true statement.
 

Problems at hand:

  • A mysterious illness wracks through Spikesoar, some of the building in town show significant signs of destruction, and in some ways, it eerily reminds you of your earlier encounter in the forest near Wellspring, however, this is a problem for later as it seems that the once guaranteed lordly power of Dravini no longer holds as much power.
  • The town is a state of disrepair, and the people are afraid, you already noticed weird, strangely hateful glances directed towards Mannfred and Johandrah, surely the Viscount wouldn't stand for this? Might it be true then? did Amandrahura succumb to the poison you went out to stop, and what about Lord Ishmael?

Problems to come:

  • The Johandrah isn't the only one who carries the Dravini name and long hatched plans will come to fruition, the power Johandra always held might not be as guaranteed as he always thought.
  • The draconic shape of you witnessed flying overhead at Wellspring is merely a warning of things to come, could it be true? Could the winged tyrants of yore be returning?

 
 
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Playerlist

Char Class Race
Merianne Cleric Half-Elf
Mannfred Warlock Goliath
Basar Warlock Halfling
Johandrah Bard Dragonborn
*Brass
Warek Paladin Dragonborn
*White
Arkhan  Warlock Tiefling

Starting gear:

Level: 6 (Note Ribbons, you'll have two)
Gear & Gold: Whichever you still had.
When: Whenever agenda's and preparations allow it.  

New characters:

if you wish to play a new character for any reason, feel free. In this case, you start with A 100 Gold in addition to your starting equipment. Your character needs to be introduced to the group, so keep group dynamics into account when creating one.

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