Spikesoar City
Seat of power of House Dravini.
Perched on the northern edge of Spikesoar hill, the Spikesoar Citadel is located to the East of the large forest that covers the west part of Spiksoar hill.
The Faith:
Located in the center of the village, between the guild quarter and the Aristocracy stands the young Bastion of Existence flanked by two temples and 3 shrines, dedicated to Araquil , Enthraeim, and Troirin, Wumtyx, Kydrus, and Gydona.Food and Water:
The city gets its water from an underground supply that is easily accessible by various wells dug all over the city. The water is far from clean, so drinking straight from a well is mostly unadvised although few know the reasons why, Beer and Ale are the means of hydration for most who live in the city, from the lowly proletariat to the noble Aristocracy, which is produced to the Northwest side of the city. Food is produced in a number of farms strewn around the village, but the main source of food in the village of Winston. Which provides near-daily transports of grain/hops and flower to Spikesoar.Other Supplies:
Everything the city doesn’t produce, either by craft, farm, or the small mine in the forest, is acquired from trade with nearby lords. Due to old laws and regulations, the cities storehouses are filled with enough supplies to last the city for quite some time if these deals come to an unexpected halt.Law:
Following the Law of Wumtyx strictly, the local law has little patience for those that break it. The general attitude is, an eye for an eye, with thievery, often resulting in a chopped off hand The Thieves Guild: The Raven Association Every town needs some shady business, and Spikesoar isn’t an exception, from small scale protection rackets to cat burgling the guild knows about all the organized crime that is going on keeping the goings-on to a minimum while maximizing profit. If one needs something a bit shady, from poison to special weapons and magic they can get it to you, for a moderate fee. The ranks are bird-related, from the lowly roof pigeon to the leader, the Hoarder Crow. They have placed all over the city, but their main hideaway is in a large but somewhat disheveled warehouse in the mercantile district. With the proper contacts which the party has [tavern keep Bret Gill], the guild can fence off stolen items for one-third of the market cost. In addition, the Guild can arrange Back-up [Spies, assassins, scouts, thugs, etc.] the cost to maintain these is twice their CR in GP, they will however not risk their lives and when they die a penalty of 50 times their CR + 20 GP must be paid, or further business will become difficult. The Steward of the City: While the local lord tends to his lands and connections with other lords the city of Pikesoar is take care of by the stern but fair Copper Dragonborn of lesser blood named: Mcdrath. He is a devout follower of Wumtyx and it is thusly his work that Spikesoar is a safe place to live, with amount crimes being on the low side.Taverns:
Proletariat |
---|
|
Bourgeoisie |
|
Mercantile |
|
Remove these ads. Join the Worldbuilders Guild
Comments