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Lineages listed alphabetically

Blackthorns

Assassin's Guild
Defunct
An extensive, exclusive and lethally efficient order of assassins that once operated in the shadows of any large city in Anderim. The lawlessness which followed Eondris' rule left them unnecessary, and the murder of their guild-leader served to sever the guild's last threads of coordination.  

Circle of Titans

Druid Circle
This circle lives in the Brimdale mountains, between North Cambria and Bedegar. The archdruid is a master of Saurians (dinosaurs) and teaches her students her speciality form: the Hydra.  

Corvesh House

Dragonborn Noble House
Unusual as dragonborn Lineages go, the Corvesh's were honored Knights in Anderim serving Eondris during the War of the Red Scale. Sometime during the war, the Corvesh's heirloom blade was stolen and corrupted by the magic of a vamprie queen.   After Eondris lost the War of the Red Scale, House Corvesh was all but disbanded. Few survived the war, and those who did changed their names in shame.  

Cult of Astaroth

Fiendish Warlock Cult
Devoted to The Betrayer, these warlocks are masters at deception and poisoncraft.  

Druids of Salt and Sea

Druid Circle
This circle of druids lives as nomads in the open sea, moving between the Barcencio Bay and The Sea of Echoes throughout the year. Most are Thalassians (sea elves). Their unique forms are unknown.  

Druids of Scorched Earth

Druid Circle
These children of the sands favoured fire spells and desert forms; chief among them the vulture, hyena and scorpion. Though the original sun elven druids are long dead, a few disparate folk yet teach the ways in eastern Bharazad. Their greatest members can take the shape of the Abada.  

Firebrand

Sorcerous Bloodline
A well-known and respected clan of Dwarves originally hailing from Dumont. The Firebrands rule in several holds throughout the dwarven provinces.   Sorcerers of this bloodline typically have strong affinities for fire magic.  

Greenscales

Green Dragonborn Bloodline
A cult-like circle of green dragonborn devoted to their matron, the Green Mother. These creatures are vile, cruel and deceptive to the last.  

Goldhammers

Dwarven Clan
Their symbol is a smithing hammer in a ring of gold. Honorable and pious, as Dwarves often are. They are most common on the western coasts of Redcliffe and Dumont.  

House of Order

Paladin's Guild
This league of paladins swears undying, unbreakable fealty to the goddess of Law, Beryllian. They make their home in the fortified town of Crestfall, in The Broken Colonies and frequently lend their strength to baronies in need. They value the laws of the land and incorruptibility above all else.  

Hellfire

Sorcerous Bloodline
Aniiseis was the first of this bloodline, born sometime late in the fourth century. A wicked tiefling wielded demon-touched magic, she brought fire and ruin to her foes.   Sorcerers of this bloodline typically have strong affinities for fire magic, and may have hellish associations; tieflings are common in this bloodline.  

Hundred Heads of Fortune

Merchant Sailor's Guild
A dual-function mercantile and mercenary guild of sailors. Their ships make good profit sailing their own goods across the The Sea of Echoes and offering protection to allied merchant vessels.  

Knights of the Red Scale

Dragonborn Paladin's Guild
Defunct
These zealous knights were paladins in service of the red dragon Eondris, during her rule of Anderim. They defended her lands with burning swords, and imbibed the dragon's blood to gain her power.  

Knights of the Tome

Battle Mage's Guild
Prerequisite: proficiency in martial weapons & the ability to cast 3rd level spells
An order of warrior-magi in Haven. These warriors see the arcane arts as a beautiful and deadly weapon. They value grace, cleverness and arcane aptitude.  

Order of the Sun

Paladin's Guild
This guild of holy knights makes their home in Taramyr, the capitol of Bedegar. They are sworn warriors of Azrael, god of healing, light and rebirth.  

Red Harvest

Monster Slayer Guild
A loosely-organized brotherhood of hunters and alchemists. The Red Harvest sells their services as monster bounty hunters and strips their quarry of useful parts, turning hide to cloaks and blood to potions.  

Reliquary

Explorer's Guild
These enterprising humans search the sands of the Great Arena for treasures they can send back to their lordship in the human provinces. Though the explorers see themselves as brave explorers, they maintain a gold-first attitude. Their detractors have named them 'the Knights of Plunder'.  

Sathluen House

Yuan-ti Noble House
The only house of Yuan-ti in the realms. What was once an ancient family of sun elves has been corrupted by Astaroth's perverse influence and transformed into serpentine mockeries of their former selves.  

Seekers

Diviner's Guild
A guild of investigators who put value on truth and honesty to the exclusion of nearly everything else. Their members are hyper-specialized in Divination magic and are frequently kept on retainer by high-ranking, wealthy officials. Their base of operations, somewhat ironically, remains secretive.  

Starblooded

Sorcerous Bloodline
Elyon was the first of this bloodline and the first Astral Genasi to exist. A sorcerer bound by fate to The Astral Sea, he wielded incredible spatial magic. He is responsible for the eponymous spell: Elyon's Extravagant Estate.   Sorcerers of this bloodline share Elyon's affinity to teleportation and extra-dimensional magic (e.g. Vortex Warp, Teleport, and Demiplane).  

Wings of Dezzoarth the Copper

Copper Dragonflight
These dragonborn are apt combatants but choose to rely on their wit for survival. Through the employ of spies and talented scouts, these dragonborn keep close eyes on their enemies to prevent ever needing to engage in combat.   When their wit is not enough, they rely instead on the magical boons bestowed upon them by their patron, Dezzoarth.  

Wings of Gharl the Black

Black Dragonflight
Cunning craftsmen, scavengers and nightwalkers in the Great Arena of eastern Bharazad. These black dragonborn are at times friend and foe to all those in the region. The mastercraft venoms they wield are a closely-guarded secret shared only with members of this dragonflight.  

Wings of Maraxes the Gold

Gold Dragonflight
These dragonborn are historians and paladins, wandering the sands of the Great Arena seeking ancient relics the lost dragon empire. Despite their small number, they are known for risking themselves to protect travelers against the more violent dragonflights.   A character belonging to this flight may learn forgotten dragon magic from the holy relics they have collected, if you prove yourself.  

Wings of Nepthys the Gold

Gold Dragonflight
A band of vengeful gold dragonborn. Their matron was once dealt a grievous wound, and from her wound poured the molten gold her knights now wield to bring death to the enemies of Nepthys.  

Wings of Ranvyros the Blue

Blue Dragonflight
These blue dragonborn plunder the sands and raid the other dragonfights for their treasures. This warrior tribe is comprised of raiders, warriors and anti-theists who scorn the 'new gods' and their saints, Tyrogosa the Blue most of all.   To the most powerful warriors of this tribe, the blue dragon Ranvyros bequeaths powerful items stripped from the corpses of adventurers who sought to slay him.  

Wizards of Nine

Wizard's Guild
Prerequisite: the ability to cast 3rd level spells
A post-secondary guild of adept magi. The guild's seat of power is in Hollyhock, City of Dreams, and members are required to create a new spell to gain admission. The Wizards of Nine value innovation, history and spellcraft.  

Woodlimb Legion

Druid Circle
Orcish druids living in the The Wailing Wood. They are masters of plant-shapes, and their archdruid can teach the forms of plant-beasts and ents.

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