Arendort
Demographics
10% Gnomes
5% other races
Government
Code of law
(by the church of death)Despite the name the church of death is about the life because this cannot be appreciated nor valued without death. The church has some signature rituals that the god grant to his disciples called "marks", this marks has several effect on the targets depending on the type of mark:
- Death: The target is assaulted every night with visions of their own death more than a phrofetic vision is a nightmare. The target is unable to end his own life.
- Prision: The target has a fobia to open spaces.
- Empathy: The target has the same feelings of another sentien being. The church use this to emulate the feelings of the victims.The target is unable to end his own life.
- Haunted: The target develops an aura of dim light that can be seen even in daylight as a warning to others.
- Murder/Attempt to murder/conspiracy to murder: Mark: Death and life sentence to work in the mines.
- Kidnapping/rape: Mark: Empathy. Long sentence to work in the mines.
- Theft/Extortion: Mark: Haunted. Pay of damage. Variable imprisonment.
- Corruption/Blasphemy(a severe insult to a god or the church): Mark: Prision. Removed from the charge and benefit in the politics or church if any. A fine.
Defences
Industry & Trade
Weapons and armor for the minotaurs.
Agricultural tools for the humans
Mechanical pieces of all sorts for gnomes.
Recently some human settlements are purchasing more gold made jewelry and crafts.
Infrastructure
The mining industry exploits the vast deposits of minerals the mountains have: Iron, coal, gold and diamonds are the primal minerals.
Then the craftsman enter in scene: Steel working, diamond cutting, gold crafting, weapon and armor crafting, engineering guild among others.
The citadel is better know by his surname, the steel citadel, than his dwarven name because the obvious steel infrastructure not only in the steel trading (weapons, armors, carruages, cages, bars, tools) but his steel buildings and steeled streets.
Guilds and Factions
Guilds
- Mining
- Artisans
- Dimonds
- Coin
Schools
- Engeenering
- Weapon and armor crafting
- Diplomacy
- Runic writting
Churchs
- Death
- Nature
- Earth
- Seas
- Moon
- Darkness
Other
- Eldior An excentric very rich female gnome is gaining a lot of influence in the city. Has a gold bussiness and the bank seat in the council. This mark the first time an independent has a seat in the council over 500 years.
Architecture
The dwarves are a busy race and work a lot in a single task they don't have a tendency for adornments or something like that but the growing gnome population are changing this because the love colors. The gnomes tend to bring some flowers and other flora: fungus as adorment for their homes and bussiness places.
Geography
Natural Resources
- Iron
- Coal
- Diamond
- gold
- sapphires
Goats live in the mountains and are breed to food.
The council
- Military seat - Mining guild
- Trading seat - Mining guild
- Law enforcement seat - Church of the Death
- Diplomacy seat - Church of the Death
- Development seat - Engineering school
- Contingency seat - Engineering school
- Health seat - Church of the Earth
- Food seat - Church of the Seas
- Commerce seat - Artisans Guild
- Information seat - Rune writting school
- Bank seat - Eldior an independent female gnome
This was a cool city. One of my first thoughts upon reading this is: how are they feeding 24. 000 people in this mountain city? Goats sure do not breed or grow that fast. Perhaps it'd be worth adding something in the sidebar about how does the city provision enough food for its inhabitants, or perhaps explaining what the "food seat" does. I think in the "Code of Law" you should order the marks in the same order you placed the crimes/punishment. It just makes for easier reading.