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Water Lizardfolk

Background: Water Lizardfolk have made their home in the swampy and coastal regions, basking in the sun on rocks, diving into waters for prey and glittering rocks. Their easy access to water has allowed them to become the largest of their kin, with a bulkier size akin to that of a human.   Design Notes: These Lizardfolk are well-suited for roles as Sorcerers and Bards, embodying a Caribbean, "Ya man" culture with influences from Rastafari and the "Song of the Swamp."   Ability Score Increase: Your Strength score increases by 1.   Water Strider: You possess a swimming speed of 30 feet, allowing you to navigate water environments with ease.   Water Born: You can hold your breath for up to 15 minutes, reflecting your adeptness at diving and thriving in aquatic environments.   Ya Man: In almost any body of water large enough to hide your body and keep you submerged, you become practically invisible. You gain a passive +5 modifier to Dexterity (Stealth) and Charisma (Deception) checks, emphasizing your stealth and ability to blend into the water.   Home Sweet Home: You have an advantage on your chosen Hunter's Lore checks when in watery environments, showcasing your expertise in water-based terrain.   Powerful Build: When determining your carrying capacity and the weight you can push, drag, or lift, you count as one size larger. This trait reflects your increased size and strength due to your watery habitat.
Genetic Ancestor(s)
Your homebrew "Water Lizardfolk" race is a unique and flavorful addition to D&D 5e, capturing the essence of lizardfolk living in swampy and coastal areas. It introduces some interesting features that emphasize their affinity for water and their adaptability to their environment. Here's a summary of the traits you've designed:
Ability Score Increase: Similar to your other lizardfolk subraces, you've given players flexibility by allowing them to choose between a +1 increase to Charisma or Strength, catering to different character concepts.   Water Strider: A swimming speed of 30 feet is a thematic and practical feature that reflects their comfort in aquatic environments, allowing them to navigate water with ease.   Water Born: The ability to hold their breath for up to 15 minutes is a useful and thematic adaptation, making them proficient divers and swimmers.   Ya Man: This feature is unique and quite creative. The ability to blend into water is well-suited for their watery habitat. The passive +5 modifier to Dexterity (Stealth) and Charisma (Deception) when submerged adds depth to their character and provides an advantage in aquatic stealth and subterfuge.   Home Sweet Home: Advantage on Hunter's Lore checks in watery areas emphasizes their familiarity with their environment, allowing them to thrive in water-based terrains.   Powerful Build: This feature, allowing them to count as one size larger for carrying capacity and weight limits, reflects their increased size and strength due to their watery habitat.   Overall, your Water Lizardfolk race is balanced and rich in thematic elements, making it a suitable choice for a campaign set in coastal or swampy regions. As a Dungeon Master, be mindful of how these features might affect the balance of your campaign and ensure they align with your setting's theme. Playtesting can help refine any potential balance concerns.

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