Orc

Orc

Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, their gods will call them home. They are forever locked in a neverending war with Nobleon and the Leonin, seeking the holy deital power so that they may destroy it once and for all.
ability score increase: Your Strength score increases by 2 and your Constitution score increases by 1.
age: Reach adulthood at age 12 and live up to 50 years.
alignment: Commonly Evil
Size: Medium
speed: 30 ft
Languages: Common, Orc
race features:
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Aggressive: As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
  • Primal Intuition: You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
  • Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Orcs are usually tall and bulky compared to more human races, standing at an average height of 6'8", ranging up to some Orcs standing at a staggering 8 feet tall. Their weight is commonly seen to be near 300 pounds, with the strongest of military generals weighing in at a usual 450 pounds of pure muscle and strength. Their skin is normally a tint of green, them most commonly sighted ones being a deep forest green or a drab olive green. They commonly have short, well kept hair on their heads and obvious beards.   Orcs were once the main military unit of Congel, hellbent on keeping the peace of Deoryüm. However, during Kadamitas , they quickly found themselves being sent on suicide missions by their government, who at the time was scrambling to find peace in a world so quickly ravaged by the uprisings forming The Wilderlands. Faced with such betrayal, the Orcs turned to the Undergods and found solace in the deital springs of Orchus, which house a direct connection to many of the evil-aligned deities.