Living Bigby's Hand (/ˈlɪv.ɪŋ ˈbɪɡ.biːz ˈhænd/)

  A living Bigby's hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.   Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.  
The Mighty Menagerie fought some in Jacoby's Eushia Home houpetor skatuch' in Eushia, they were of the Living Bigby's Hand variety.  

Basic Information

Anatomy

A living Bigby's hand was a giant and incorporeal hand created from pure force energy. It was a living manifestation of the Bigby's hand family of spells.

Behaviour

Behavior

Bigby's hands often served as protectors for the spellcasters that brought them to life.  

Combat

When forced into combat, Bigby's hands often attacked in a manner similar to its namesake spells. They could punch out at foes by clenching themself into a fist or by grapping opponents and hurling them away.

Additional Information

Perception and Sensory Capabilities

Abilities

Due to their unique nature, living Bigby's hands were immune to much that would harm other living beings. They could never become physically exhausted, terrified, or rendered unconscious, and could not be blinded or deafened. They were wholly impervious to charm spells, petrification, and paralysis.

Civilization and Culture

History

As of the late 15 century DR, several living Bigby's hands lingered in the ruined necropolis of Ythryn.

Sources
Source(s):
 
  • Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 298. ISBN 978-0786966981.
  • Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 233. ISBN 978-0786966981.
  • Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 240. ISBN 978-0786966981.

 
 

 
Genetic Ancestor(s)
Scientific Name
Exnihilia, Construe, magic, Living Spell: Living Bigby's Hand
Origin/Ancestry
Construct (Amorphous magic | Living Spell: Living Bigby's Hand)
Lifespan
Indefinite
Conservation Status
No conservation, as it is a construct. These are generally created as guards and actually may be protected by law in some areas as long as it is within the law itself.
Average Height
typically about 6 feet tall and 4 feet wide
Related Ethnicities

5E Statistics
Living Bigby's Hand

 
Size Large
Type Construct
Alignment Unalignedl
Challenge Rating 4

 
See Also: Living_Bigby's_Hand on Forgotten Realms Wiki

IDRotF, page 298

Living Bigby's Hand CR: 4 (1,100 XP)

Large construct, unaligned
Armor Class: 20 (natural armor)
Hit Points: 52 ([5d10+25])
Speed: 0 ft , can hover

STR

26 +8

DEX

10 +0

CON

20 +5

INT

1 -5

WIS

10 +0

CHA

1 -5

Saving Throws: Dex +2, Wis +2
Skills: Skills Perception +2, Stealth +2   Proficiency Bonus +2
Damage Immunities: poison
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses: darkvision 60 ft., passive Perception 12
Languages:
Challenge Rating: 4 (1,100 XP)

Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.   Unusual Nature. The living spell doesn't require air, food, drink, or sleep.

Actions

Force Fist. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.   Grasping Hand. The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.

A living Bigby's hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.   Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.