Yuan-ti Anathema (/juˈɑːn-tiː əˈnæθɪmə/)

The Thing That Should Not Be

 
The creature looks like a multi-headed snake with two arms. The creature has six giant snake heads that converge into a pair of broad shoulders with two muscular humanoid arms, and a torso flowing down into a serpent's long tail. The fingers on the creature's hand have monstrously long claws.
  Yuan-ti malisons who become priestly devotees of a particular god-be it Sseth, Dendar the Night Serpent, or Merrshaulk-often rise through the ranks to become spiritual leaders among the serpent folk. These priests perform sacrificial rites to appease their vile gods.   Yuan-ti Anathema. A yuan-ti abomination's quest for godhood might lead it to perform a ritual that, if successful, transforms it into an even greater form: a yuan-ti anathema. This ritual demands the sacrifice of hundreds of snakes and requires the abomination to bathe in the blood of its enemies. The transformation is quick yet painful.   Not all yuan-ti are eager to see one of their own become an anathema, since anathemas brutally subjugate their lessers for their own evil ends.   Not Quite Divine. An anathema considers itself a demigod on the path to greater divinity. It demands obeisance from weaker yuan-ti and uses every resource at its disposal to launch small-scale wars against its neighbors. Each conquest brings new slaves and sacrifices, as well as glory and riches, that the anathema thinks it needs to achieve true divinity.   An anathema's most loyal yuan-ti followers see it as the pinnacle of the serpentine form, an unbelievable improvement on the nearly perfect abomination. Its devoted human followers think of it as "divine flesh in a mortal body," and cultists serving an anathema tend to be more bloodthirsty and self-sacrificing in its presence.   Immortal. Anathemas don't age, allowing them to pursue their goals until the end of days. Truly powerful ones can grow to rule multiple yuan-ti cities and bring entire regions, including humanoid realms, under yuan-ti control.  
The Mighty Menagerie fought one in a strange tower (prison) in Toril.  

Basic Information

Anatomy

Yuan-ti anathemas were the result of a ritual that transformed a yuan-ti abomination into a larger, more powerful and more aggressive creature.  

Description

Anathemas were immortal and considerably larger than abominations, with claw-like hands and six snake heads.

Ecology and Habitats

Ecology

The ritual that transformed an abomination into an anathema was cruel and painful, involving the sacrifice of hundreds of snakes and requiring the abomination to bathe in the blood of its enemies. Some yuan-ti disliked the idea of creating a new anathema because they were far more aggressive and brutal leaders than abominations.   By means of grafting, anathemas were able to attach or replace body parts, transforming both humanoids and monstrous humanoids into creatures resembling yuan-ti. This complicated process was extremely painful for the victim and was demanding on the anathema. Each modification took up to an hour and required the full concentration and focus of the anathema for the graft to be successful. Common grafts included adding or replacing a victim's legs with a reptilian tail, replacing a victim's teeth with poisonous fangs, replacing a victim's arm with a prehensile appendage that ended in a snakes head or replacing a victim's skin with scales.   After a graft, the anathema was exhausted and required rest. The anathema was vulnerable while in this state as they were unable to defend themselves physically, use any spells or innate abilities or engage in any task that was mentally or physically demanding.   Anathemas created the special potion that transformed humanoids into broodguards and tainted ones.

Behaviour

Combat

Anathemas avoided melee combat when possible, preferring to leave such matters to their yuan-ti followers. While their minions attacked an enemy, anathemas remained a safe distance behind but close enough to attack with their magical and psionic abilities.   If they were forced into one-on-one combat, in addition to using their powerful abilities, they grabbed onto an opponent and constricted them, crushing the life from them. They also attacked using their fangs, delivering a powerful poison.

Additional Information

Social Structure

Society

Anathemas were incredibly rare and held a unique position in the usual yuan-ti caste system. Anathemas did not live among other yuan-ti, as their presence within a yuan-ti city was so powerful it lead to societal and structural collapse. As a result, they lived alone outside yuan-ti settlements.   As anathemas were usually considered divine beings of Sseth, other yuan-ti organized cults around a anathema. Sometimes an anathema thought of itself as the living avatar of an elder god or even a new god entirely. Anathemas were considered by their followers to be the pinnacle of the yuan-ti race.

Uses, Products & Exploitation


Harvesting

Instructions
Instructions: The creature looks like a multi-headed snake with two arms. The creature has six giant snake heads that converge into a pair of broad shoulders with two muscular humanoid arms, and a torso flowing down into a serpent's long tail. The fingers on the creature's hand have monstrously long claws.
 
  Type: Monstrosity   Skill: Nature  
DC Item Description Value Weight Expiration Crafting
10 Yuan-ti Blood (7 vials) Yuan-ti's were originally created through foul sorcery and ritualist sacrifice, and that dark magic runs thick in their blood. The blood is used by spellcasters specializing in transmutation and alchemists creating polymorph potions. 2 gp 1 lb. 7 Days Potion of Poison Immunity (HHH2)
15 Yuan-ti Venom (3 vials) The vemon of yuan-ti are all the same, but some are able to inject more of their poison than others, causing more damage. When the poison is extracted, it quickly loses its potency, but can be refined to last longer.   Refining the Poison: Once the venom is extracted, an alchemist (or someone proficient in the poisoner's kit) can spend 1 day and 100gp worth of material to create Yuan-ti Poison (DC 14 Poisoner Kit or Alchemist Supplies check).   Yuan-ti Poison (Injury): A creature can use an action to coat 1 melee weapon, or 3 pieces of ammunition with this poison. The poison lasts for 1 minute, or until the poison successfully affects a target. A creature successfully hit must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. This poison usually sells for 200gp, but the poison is often considered an illicit good (and may not be sold to normal vendors). 50 gp 1 lb. 14 Days -
20 Yuan-ti Anathema Heart An anathema's heart beats with a dark arcane energy, and is the source of its ophidiophobia aura. The heart is a red bulbous mass of flesh and veins, surging with invisible arcane energy. Sorcerers, transmutation specialist, and artificers have an interest in this creature's organ. 750 gp 6 lb. 2 Days Anathema Device (HHH2)
25 Anathema Spine The long spine of an anathema is made of hundreds of vertebrae. Each vertebrae contains trace amounts of arcane power, making the entire spine a valuable commodity among spellcasters. 2500 gp 45 lb. Staff of Split Control (HHH2)
  Most Crafting Items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide Books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items.  
This kind of creature may have quite some coins on their person   This kind of creature may have a decent-sized hoard nearby.   This creature produces 2-12 pieces of Harvested Meat, weight of 4 lb each. DC: 5, Expire: 1 day, Value: 2 sp each.     The meat of many monsters is considered vile and distasteful. Monstrosities and aberrations, in particular, may have tainted blood or rancid tasting meat. Dungeon Master's discretion.

Perception and Sensory Capabilities

Abilities

Anathemas had the innate ability to duplicate the effects of animal trance, cause fear, deeper darkness, entangle, haste, neutralize poison, suggestion, polymorph other and unholy blight spells three time a day; blasphemy and unholy aura once per day.   Anathemas were able to change their form into a viper of various sizes. They also had the ability to camouflage themselves and anything they carried to blend in with their surroundings. During melee combat, while holding onto an enemy, anathemas could excrete a powerful acid from their skin.   Anathemas were able to cause fear of snakes to any creature within 30 ft (9.1 m). They had an excellent sense of smell and due to their six heads, were able to see in multiple directions at once. This made it nearly impossible to sneak up on an anathema without magical or psionic aid. Anathemas were able to regenerate any damage inflicted by a weapon.

Civilization and Culture

Historical Figures

Notable yuan-ti anathemas

Phelriss: an anathema who lived around the upper parts of the Nagaflow and was venerated as a god by a cult of dark and spirit nagas.

Sources
Source(s):
 
  • Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 95, 202. ISBN 978-0786966011.
  • Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 271. ISBN 978-0-7869-4852-9.
  • Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), p. 193. ISBN 0-7869-2780-1.
  • Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), p. 194. ISBN 0-7869-2780-1.
  • Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 119. ISBN 0-7869-3277-5.
  • Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 18. ISBN 0-7869-3277-5.
  • Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), p. 215. ISBN 0-7869-2780-1.
  • Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 133. ISBN 0-7869-3277-5.

 
 

     
Genetic Ancestor(s)
Scientific Name
Animalia, Monstra, Bestial/Humanoid, Scaled One (Yuan-ti, Anathema)
Origin/Ancestry
Monstrosity (Beast/Humanoid Scaled | Yuan-ti, Anathema)
Lifespan
Immortal
Conservation Status
There is no protection for such creatures, and are often hunted when discovered.
Related Ethnicities

5E Statistics
Yuan-ti Anathema

 
Size Huge
Type Monstrosity
Tag(s) Shapechanger, Yuan-ti
Alignment Neutral Evil
Challenge Rating 12

General Information

Vision Blindsight, Darkvision
Language(s) Abyssal, Common, Draconic
Favored climate Tropical
Favored terrain Forests, Underground

Appearance

Average length 25'
Eye color(s) Yellow

History

First appearance Fiend Folio, 3rd Ed.

Session Reports

     
See Also: Yuan-ti_anathema on Forgotten Realms Wiki  

MPMM, page 272. Also found in VGM, page 202.

Yuan-ti Anathema CR: 12 (8,400 XP)

Huge monstrosity (yuan-ti), neutral evil (typically)
Armor Class: 16 (natural armor)
Hit Points: 189 ([18d12+72])
Speed: 40 ft , swim: 40 ft , climb: 40 ft

STR

23 +6

DEX

13 +1

CON

19 +4

INT

19 +4

WIS

17 +3

CHA

20 +5

Skills: Perception +11, Stealth +5   Proficiency Bonus +4
Damage Resistances: acid, fire, lightning
Damage Immunities: poison
Condition Immunities: poisoned
Senses: blindsight 30 ft., darkvision 60 ft., passive Perception 21
Languages: Abyssal, Common, Draconic
Challenge Rating: 12 (8,400 XP)

Spellcasting (Anathema Form Only). The anathema casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17).

At will: Animal Friendship (snakes only)


Magic Resistance. The anathema has advantage on saving throws against spells and other magical effects.   Ophidiophobia Aura. Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this anathama's aura for the next 24 hours.   Six Heads. The anathema has advantage on saves against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack (Anathema Form Only). The anathema makes two Claw attacks and one Flurry of Bites attack.   Claw (Anathema Form Only). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.   Flurry of Bites (Anathema Form Only). Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage.   Constrict (Snake Form Only). Melee Weapon Attack: +10 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and it takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns. The anathema can constrict only one creature at a time.  

Bonus Actions

Change Shape. The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

As part of their quest for godhood, a yuan-ti abomination might perform a ritual that, if successful, transforms them into an even greater form: a yuan-ti anathema. This ritual demands the sacrifice of hundreds of snakes and requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful.   Anathemas consider themselves demigods on the path to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity.   Anathemas don't age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire regions under their control.

Suggested Environments

Environment: Deserts, Forest, Underdark

This species has multiple parents, only the first is displayed below.
All parents: