Session 07: Heyton's Redemption Events
Miscellaneous
2020KC
4/10
16:00
2020KC
5/10
24:00
The party find long-lost Lars Heyton.
Heyton Family Crypt,
Heyton's Thorpe,
Outding Refuge.
The party looked around a bit and decided it would be a good idea to leave the
Crypt. There was a bit of debate on whether
Kyleanna Heyton was a good or evil spirit and if the "thank you" could be a warning, but the team was certain that she was on the positive side of the spectrum, and this was a good thing.
As the team exited and came up to the main crypt, they saw a bag of gems that appeared to be a gift from Kyleanne.
Kyleanna:
- The party talked to her a bit and learned more about the war between the Sahuagin and the cannibals. The tribe used the Dragon to protect them. They made sacrifices of blood and Gold to the Dragon. They ended up putting it to sleep with something still in the mountain, Widow's Peak. Some Crystal.
- Her husband and children damaged the temples severely.
The party came out to see the light falling of snow and a minor snow storm taking place on the top of
Widow's Peak.
** Long Rest at the Wavecrest Tavern **
Barlo played with his rage abilities, but nothing much of importance.
Heyton's Redemption
The party woke up and left
Heyton's Thorpe after obtaining some bacon, bread, and cheese. They followed the trail SW and found the
Ruins. They found some
Wolf prints near the cave entrance. They looked at the
mountain, which was now closer, and they saw snow still falling.
Shadow snuck ahead, and they found some
wolves devouring on a
Dead Owlbear.
Bastion threw in some ice magic which took out the
wolves for the most part.
The Battle:
t Combat Experience: 200 (50 each) | Total: 1565 t
They found a baby cub, and Shadow in the Snow adopted it -- naming him, Arktos.
These caverns are similar in structure to the ones housing the large
Crystal in the sub-crypt but of a different time period.
There appeared to be some faint humanoid tracks leading to the South.
The next chamber had passages to the East (nothing detected), West (insect skittering and decay smell), South (boot prints)
The next chamber has a passage to the East, North, and South (boot prints)
The next chamber has some rough, damaged walls to the South, Passages to the West and East (boot prints)
Branch to the East overlooked and another chamber. NW walls are damaged and dug out as well here. In here, they find a bunch of
Rat tracks going all over and the boots going South.
At this point, a rustling occurred in Bastion's bag, and the
Crystal FlameSkull awoke and began to attack the party.
The Battle:
t Combat Experience: 1800 (450 each) | Total: 1915 t
The party examined it and they realized it was similar to another type of
Flameskull some had heard of. These are made from past
Dead wizards and they can continue to return unless sanctified with holy water or dispelled. They did so. Usually, the skulls can return every hour until done so, but this one seems to be different.
Tracks go SE and rats to the SW.
Next chamber, the tracks go East. The party notices how the rooms are mostly empty -- this is an ancient temple, and no one really seems to use it. It has become home for all manner of
Beasts and monsters, it seems.
The East room has an odd construction and a door. They go through the double door and find an older gentleman. He has a white beard and white hair.
This is Lars Heyton, and he is trying to figure out a way to take care of the Dragon and Sahuagin. In the center of the room is an Arcane Forge, a green flame with some traces of blue and purples near the base.
Lars:
These bring in power from other dimensions, and this forge has some connection to the Dragon.
The tribes used the forge to gain power and control the Dragon.
The crystals on the island seem able to "gain" multiple powers or to help amplify them.
The Green Flames can be a portal to other realms and dimensions.
Ancestors used Green Flame to craft magical items and control the Dragon.
Someone has been coming here to experiment with the Arcane Forge.
We need to reconfigure the Crystal used currently to control the Dragon, located somewhere in the mountain.
The Dragon's magic seems to have corrupted and changed the magic of the island in some ways.
We need to figure out what is corrupting the Crystal that is controlling the Dragon.
They discussed making a trap with the room and leaving the
Ruins to return to the town with
Lars.
Drop him off and go back to the tavern to rest; he can talk with
Lars after the rest.
**Left at Wavecrest Tavern about to take a long rest**