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Gondoliers

The canal boat operators. Venerated by ancient tradition. Said to know occult secrets (many things are submerged in the dusk)
 

Turf:

The canals of Doskvol. Even the Bluecoats canal patrol pays respect to them. They have a primary building in Charterhall  

NPCs:

  • Eisele. Leader (Serene, Knowledgeable, Fearless)
  • Griggs. Chief Whisper (Strange, Ruthless, Haunted)
 

Notable Assets:

  • A fleet of gondolas and other water-craft
  • Map of known spirit wells and arcane sites across the city
  • A dedicated cohort of Adepts
 

Quirks:

Initiation into the Gondoliers grants the Whisper's Compel special ability.  

Allies:

  • All Citizenry of all districts
   

Enemies:

  • Spirit Wardens
   

Situation:

Killers have disposed of bodies in the canals of Doskvol for centuries. The vengeful ghost that rise from the corpses are a serious threat--a threat dealt with by the Gondoliers since ancient times. Before the Spirit Wardens were created by the Emperor, the Gondoliers protected the citizens from rogue spirits and supernatural dangers of all kinds. the Gondoliers are beloved by most citizens, who prefer to go to them with "weird problems: rather than relying on the ruthless and indiscriminate judgement of the Spirit Wardens. A sudden influx of ritually disfigured hollows dumped in the canals has sparked investigation by the Gondoliers (the Spirit Wardens are pointedly ignoring the situation).  

Tier III

Strong Hold

Faction Clocks

  • Investigate desecrated hollows: 8
  • Destroy spirit wells (Repeating): 4

One-Sided

Allies

One-Sided

One-Sided

War


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