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Bluecoats

The City Watch of Duskwall. Known as the meanest gang in the city. Corrupt, violent, and cruel.
 

Turf:

The Bluecoats claim the whole city as their turf, but find their influence severely limited in Whitecrown, where the Imperial Military garrison holds sway under command of the Lord Governor. Though the primary turf is Charterhall  

NPCs:

  • Commander Clelland. Chief Commissioner of the City Watch. (Corrupt, Cruel, Arrogant)
  • Captain Michter. Chief Instructor (Ambitious, Fierce, Confident)
  • Captain Vale. Quartermaster (Loyal, Insightful, Quiet)
 

Notable Assets:

  • Many large gangs of vicious thugs in uniform.
  • Armored coaches and canal patrol boats.
  • Public punishment sites (pillories, stocks, hanging cages).
 

Quirks:

The Bluecoats are divided into companies by district, and they have fierce rivalries, encouraged by their superiors--often good natured, but sometimes violent.  

Allies:

  • Lord Scurlock
 

Enemies:

  • Imperial Military
  • All Underworld factions not named an ally
 

Situation:

The Bluecoats have become jealous of the elite hardware and vehicles used by the Imperial Military. They want to refit their watch-guards in heavy armor and weapons, to better strike fear into those they prey upon.  

Tier 3

Stong Hold

Faction Clocks

  • Procure bigger budget, military arms & equipment: 8

One-Sided

Allies

One-Sided

Allies

Allies

Allies

Allies

War

War

War

War

War

War

War

The Lost
-100
Bluecoats
-100

One-Sided

One-Sided


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