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The Hive

A guild of legitimate merchants who secretly trade in contraband. Named for their symbol, a golden bee.
 

Turf:

Many shops, taverns, cafes, warehouses, and other mercantile establishments all across the city. No centralized HQ, but most active in Brightstone.  

NPCs:

  • Djera Maha. Leader (Bold, Strategic, Confident)
  • Karth Orris. Mercenary Commander (Ruthless, Insightful, Jealous)
 

Notable Assets:

  • A massive treasury
  • Elite mercenaries on retainer
  • A fleet of transport ships, carriages, wagons, and private trains
 

Quirks:

The Hive is known to avoid doing business with any occult or arcane groups.  

Allies:

  • Spirit Wardens
 

Enemies:

  • The Path of Echoes
  • The Reconciled
 

Situation:

The purest beings (according to the secret teachings of the Church), are those entirely without spirits: the demons. Demons are immortal, but never fade into madness or lustful hungers as rogue human spirits and vampires do. They are perfect: and the most dark experiments and rituals with hulls, hollows, vampires--and the rare demon--are conducted in the labyrinthine dungeons below the Church's chief cathedral in Brightstone.  

Tier IV

Strong Hold

Faction Clocks

  • Dominate Contraband Market: 8
  • Avenge Roric's Murder: 6

One-Sided

One-Sided

One-Sided

One-Sided

One-Sided

One-Sided

One-Sided

One-Sided


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