A guild of legitimate merchants who secretly trade in contraband. Named for their symbol, a golden bee.
Turf:
Many shops, taverns, cafes, warehouses, and other mercantile establishments all across the city. No centralized HQ, but most active in
Brightstone.
NPCs:
- Djera Maha. Leader (Bold, Strategic, Confident)
- Karth Orris. Mercenary Commander (Ruthless, Insightful, Jealous)
Notable Assets:
- Elite mercenaries on retainer
- A fleet of transport ships, carriages, wagons, and private trains
Quirks:
The Hive is known to avoid doing business with any occult or arcane groups.
Allies:
Enemies:
Situation:
The purest beings (according to the secret teachings of the Church), are those entirely without spirits: the demons. Demons are immortal, but never fade into madness or lustful hungers as rogue human spirits and vampires do. They are perfect: and the most dark experiments and rituals with hulls, hollows, vampires--and the rare demon--are conducted in the labyrinthine dungeons below the Church's chief cathedral in
Brightstone.
Comments