An insidious criminal enterprise with secret membership. Thought to pull the strongs of the entire underworld.
Turf:
A multitude of vice dens and extortion rackets across the city, especially in
Silkshore--virtually none realize that they pay up to the Unseen. Several opulent townhouses used as safe houses.
NPCs:
- The Tower. Leader (Savage, Arrogant, Family Man)
- The Star. Captain (Confident, Deadly, Ambitious)
- Grull. Mid-level Thug, Undercover as coach driver (Fierce, Loyal, Quiet)
Notable Assets:
- A legion of thugs, thieves, and killers on-call to their secret masters.
Quirks:
The perfect secrecy of the Unseen is the result of arcane rituals. Core members can recognize each other with attuned second sight. Any non-member who learns the identity of a member falls victim to a ritual that removes that memory from their mind after a few moments.
Allies:
Enemies:
Situation:
The Unseen crave the power and authority of the Spirit Wardens, whose own secret membership has so far resisted infiltraion. The Tower and The Star plot to place their own spies and operatives among the Wardens and seize it from within.
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