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Breland

In the wake of the Last War, Breland is one of the most powerful nations in Khorvaire. Possessing a large population and abundant resources, Breland leads the Five Nations in industry.   The Brelish are known for their pragmatism and independence. They lack the discipline of Karrns or the faith of the Thranes, but they excel at finding new and innovative solutions to problems. The Brelish also have a talent for intrigue and subterfuge. The King’s Dark Lanterns are one of the finest intelligence agencies in Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of all of these things is a strong streak of cynicism, which allows crime and corruption to flourish in Brelish cities and churches.   The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as their cousins in other nations. King Boranel ir'Wynarn of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.   While King Boranel ir'Wynarn is the head of state, the Brelish Parliament handles much of the day-to-day legislation. The Nobles Chamber is made of 27 land-holding families, while the Commons chamber consists of officials elected in two-year cycles. The ir'Clarn family is the most influential out of these noble families.   Interesting facts about Breland:
  • The great city of Sharn is the largest metropolis in Khorvaire. The City of Towers is almost a nation in its own right and is a hub for commerce and intrigue.
  • The Boromar Clan is the oldest and most powerful criminal organization in Breland. The Boromar leadership are halflings with ties to the Talenta Plains. Other notable criminal organizations include the monsters of Daask and House Tarkanan, an alliance of assassins and thieves with aberrant dragonmarks.
  • Breland’s major cities are especially cosmopolitan. Due to its proximity to Droaam, its cities include more monsters—ogres, orcs, goblins, and even sahuagin, harpies, and gargoyles—then are seen elsewhere in the Five Nations.
Founding Date
894 YK
Type
Geopolitical, Country
Capital
Head of State
Government System
Monarchy, Constitutional
Power Structure
Feudal state
Executive Body
The King's Citadel
Official State Religion
Location
Controlled Territories
Related Ethnicities

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