Field of Ruins

Temperate Plains, Battlefield Nowhere else is Cyre’s status as an open grave more apparent than on the last battlefield of the Last War. The base camps of the armies fighting on the Day of Mourning can still be seen, their tents and watch- towers creaking in the forlorn wind. Clockwise from the north, they include a hastily assembled Thrane shrine to the Silver Flame, the crude cabins and work- shops of the main encampment of the Western Army of Cyre, the ditches and palisades of Darguun armies who had been fighting in the area for over a year, and the newly established base of the Brelish warforged hero Bastion, who had arrived with a major force of humans and gnomes only weeks earlier. In the fields between these hastily built towns, tens of thousands of troops and war machines were committed in a battle that held the destiny of Cyre and likely the outcome of the Last War as the prize. The outcome was far different from what anyone expected. Today, a large cliff divides the once smooth plain into eastern and western halves. Part of the uprising that formed the Glass Plateau, the ground burst open so suddenly that warriors fighting at sword’s reach found themselves abruptly separated by a 100-foot drop—moments before the arcane energies took their lives. The fiercest fighting took place along an old trade road from Lyrenton to Making, which still cuts across the fields above the cliff line, becoming more patchy and broken until it vanishes into the Glass Plateau. Even seasoned groups of treasure hunters enter the battlefield with extra caution. The sight of the thou- sands of dead warriors has placed a hint of respect into the hearts of even the most craven of grave robbers.
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