Chapter 5: Crossfire Trail
Plot points/Scenes
Investigation at Tarntaise Farm
Field explorations:
Also in the fields: assorted Ravenous Tumbleweed tumbleweeds, especially when someone wanders too far off the plot.
Barn explorations:
The barn in back was a long, somehow flattened-looking thing, designed to keep its farmhands from having to climb a lot of stairs or ladders in their daily work. The chicken coop ran under one half of the barn, the bunny hutch under the other half.
The bunnies are now "bunnicula" vampire bunnies: abchanito . They will swarm as soon as anyone enters the barn.
- stored crops in barrels or sacks,
- a bin full of Clem's glazed but rough-made jugs for future sales of soup
- the wagon,
- supplies to make five more scarecrows,
- harvesting equipment.
- Several uncut wheels of beer cheese are stored in a stone lined underground bin with a reinforced trap door clearly visible.
- Also in the barn are extremely large casks of rutabaga beer, organized by stages of fermentation and readiness.
House explorations:
The house is dark.
Clues found in kitchen:
Clues found wandering around house:
Careful investigation and a good story or a good roll:
Miro's investigations:
Hour of the Dead
The smart thing to do after the farmhouse investigation is to stay put. Patch up Jackson Tarntaise, if he survived. Patch up selves/one another. Get some rest! It is now the Hour of the Dead (about 3:00 in the morning) and not a time when smart people go wandering out into the dangerous darkness.
The less smart thing to do is to go out into scrubland and camp.
The fairly unsmart thing to do is to go to either The Last Stand of the Whistling Wind (and investigate the reports of twinkling lights) or Arjory Pond (sure, you'll get there after sunrise, if you get there at all) and talk to someone else. Rest should happen before further trouble-seeking happens.
- Swarm 'em with Ravenous Tumbleweed Ravenous Tumbleweeds.
- And Briarseed Children.
- In groups of twenty or so.
- Capture them and drag them off to meet Farvald Kerner in the heart of Oatman Canyon, who will make them an offer they won't survive refusing.
GM to PC: I need you to (1) Buy me some time, and simultaneously (2) Creep the party out and also make them feel guilty. Please make some appropriate "oh dear" type comments, then get yourself a drink refresh or a snack or something because you are Not Available To Fellow Posse Members. With sinister overtones.
- Remind Lee Chung:
- The students of Purgatory Schoolhouse gave you an afternoon lesson about the naiad of Arjory Pond. Check out the articles for Arjory Pond and for Yiara as much as you please.
- They did specifically and with great enthusiasm go over the ritual for approaching the pond and getting a bucket of water. Also there were some probably exaggerated or mythologized stories of awful things happening to people who got greedy, or who did the ritual wrong.
All citizens of Purgatory Gulch are careful to stand at the shore to say, clearly and precisely, how much water they wish to take -- for what purpose -- and what repayment they offer before they dip a ladle in Arjory Pond to fill their skein or bucket.
- The students also included a few mentions of the naiad sometimes attending someone's grandparent's or great-uncle's funeral. Sometimes this is a story the kids are repeating which supposedly happened before they were born.
- The last bit of rumor that you picked up from the students that afternoon was that Mr. Bianchi only lives here in Purgatory Gulch because the naiad decided he was going to. All the other goblin people come for merchant visits and then leave after a week or so.
The pond is freshly overgrown -- literally. The tree canopy has been accelerated and twisted to give translucent visual cover over almost all of the pond, leaving only the center completely exposed to the sky. Sunlight dapples through the tiny gaps in the sky as if making polka dots in a green sheet.
- Yiara knows more than other people think she knows. She knows there's something TRULY EVIL that sometimes creeps into her territory. She can't do much about it because the bloody stupid farmers are being stupid.
- Yiara has 2 members of the Bicchieri Caravan. They are battle-shocked and barely communicative. Yiara is not entirely sure what to do with them. She is concerned that if they die, they will raise as revenants. She also thinks they have scurvy and so keeps trying to feed them citric-soaked grain mush. She will only agree to hand them over if the party commits to transporting them either east or northeast for at least two days, to get them well out of the danger area.
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