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19 Meloragift, 4520: Arriving in Belhaim

Dharra writes...   19 Meloragift,4520: Arriving in Belhaim  

Before we leave, Kuskyn asks to speak with us. He gives us a gift - two pairs of (magical) boots made by Elanil, and the bag (of holding) they came in. We offer him hope, a handshake and a hug. We pick up our new horses - Blackstar and Fringey that Iago organised for us. As we leave via Shade Gate, the town is organising itself. Essa wears armour and carries a mace.

Karth guides us toward Belhaim, stopping off to visit a small cottage in a hillside and grab his cloak and arrows - his house. We head into the forest. We run into two hobgoblins on worgs, fight and kill them, and take a large amount of money (gold, silver, copper) off them. Continue on until we see Belhaim, gates ajar. The tower looks like it is manned, and there is firelight inside the gates. But there is also damage to the tower, and smoke rising. Ditch around the walls. Arkomir and I sit and watch for a bit. Karth heads back to Oxenhalt.

 

We see two figures attempting to leave through the gate - worgs attack and drag them back inside. Not going that way. We head around towards the lake, find a small barn and settle the horses in. Meet a local hiding out down here - Dafyd. He offers to look after the horses and help us sneak into the city via the lake/docks. We hold on to pieces of wood, paddle to the docks and head in. Shops and houses have been broken into. Goblins, worgs and Hobgoblins hanging out in the town square. One hobgoblin stands out - fancy red armour, standing on the top balcony of the 3-storey tavern.

 

We reach the tower walls and a dwarf drops us a rope. We meet Gunnhild Helmbreaker (Guard Lieutenant) and Tharsoun Helmbreaker of the tower guard. They are stuck here, no healer. They take us to meet their lord and some of his associates:

Lord Advocate Gareth Valtervold Judge Waltorn Vatevold Castellan Westley Frenymtist Master of the Merchant’s Guild Wulfgar Cartwright  

Lord Advocate Vatevold is very self-righteous. Says he has sent to Battevold for reinforcements, whines about resources and refuses to get off his ass and fight. We leave. Gunnhild doesn’t seem to like this guy either.

 

Meet some of the other tower staff:

“We intend to not just sit around while we’re under seige… welcome to the resistance.”   The tower houses refugees from the city. They are running short of food, and sitting around doing nothing is a terrible plan. The invading forces are concentrated in two places - the main town square and the fish market, mostly hobgoblins and worgs. Aldon has seen the T sigil on a hobgoblin who always seems to stand next to the (red armoured) leader. The captain of the guard is bound by oath to follow orders but might be ok with us taking action. Access to the city via sewers in the dungeon. Kezahr has a raven familiar who can help with scouting.  

Before bed, we head down to where the refugees are, wander around talking to them and helping. I do a bit of healing, sing a few songs. Arkomir gives some pointers to the cityfolk who are training with some weapons. We stay in Kezahr’s room for the night. She stays up summoning her familiar.


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