Wild Die

Extras roll a single die when making a Trait roll. Wild Cards roll an extra d6 and take the highest of their Trait die or the “Wild Die.”   Both of these dice can Ace.  

One Wild Die Per Action

When Wild Cards roll multiple dice for a single action, such as when firing a machine gun, they roll only one Wild Die. The Wild Die may replace a Trait die or be ignored - it never adds another action or attack to the roll.   Example:
  • Gabe has the Frenzy Edge.
  • He rolls an extra Fighting die when making a melee attack along with a Wild Die.
  • Only two of his dice can cause hits since the Wild Die can only replace a die, not add another attack.

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