Adventurer's Guild Organization in Emmel | World Anvil
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Adventurer's Guild

You'll either make a fortune or die trying

Structure

Among adventurers there are seven ranks that denote their skill and difficulty of tasks they can take. They are as follows:
Beginner - Level 1-2
Intermediate - 3-4
Advanced - 5-8
Saint - 9-12
King - 13-16
Emperor 17-19
God - 20  

Membership and Ranking


Joining the guild is the easy part however once you are past Intermediate you are required to take a test to prove you are worthy of ascending the ranks. These exams can only be performed at Guild Halls, and the higher ranks of Emporer and God can only be taken at the guild HQ in Maris. The rankings and their benefits are as follows:
  Beginner
  • Access to any Guild Hall, and the services provided at charge
  • Guild Fence with a 15% cut taken
  • Access to Merchants selling basic equipment, weapons, and armor
  • Weapon Teachers that can train proficiency in one Martial Weapon per PC level
Intermediate
 
  • Previous benefits included
  • Merchants selling Common Magic Items at 1.5X the list price
  • Crafting Teachers that can train proficiency in one set of tools per PC level
Advanced
 
  • Previous benefits included
  • Guild hall services free of charge
  • Common Magic Items are now at list price
  • Access to Merchants selling Uncommon Magic Items and 1.5X list price
  • Access to Guild Facilities such as a Forge or a Loom for larger crafting projects
  • Skill teachers that can train proficiency in one STR or DEX skill per PC level
Saint
  • Previous benefits included
  • Uncommon Items now at list price
  • Access to Merchants selling Rare magic items at 1.5X list price
  • Language Teachers that can train proficiency in one language (dialect specific) per PC level
  • Skill teachers that can train proficiency in one WIS skill per PC level
  • May apply to create a clan and head it

Culture

The guild really has only two rules, don't make the guild look bad, and uhhh well I guess its just the one really.

Assets

Ebonwood Prison - A special prison operated by the guild for adventurers that have broken laws, and are too powerful to be kept in a normal jail
 

Guild Halls

 

Outposts

You'll either make a fortune or die trying

Type
Guild, Adventuring
Demonym
Adventurer
Location
Notable Members

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