A Desperate Plea
Plot: The party arrives at the Godstones. Now they must get the attention of the gods through prayer and rituals.
Objectives: Once they arrive at the Godstones, the party will need to pass a DC 15 Religion check to contact Gozreh, as the other gods have their hands full at the moment.
Timeline: Making contact will take several hours
Encounters: No Encounters
Consequences: If the party succeeded their check, Gozreh appears to them instantly. On a critical success, they will earn his minor boon granting know direction allowing them to always know which direction is north. On a failure, Gozreh will still appear but it will begin to storm which will slow the party's travel for the next day, requiring 2 days to travel one hex and increasing the Get Lost check to a DC 20. On a critical failure, the area erupts in lightning with Gozreh's arrival after 1 minute of the electrical storm. Movement is halved rounding up and any PC not standing next to a stone can be randomly selected and struck by Level 1 Electric Arc.
Parent Plot
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