To Seek an Audience
Plot: The party has defeated the Kobold Dragon Mage, Zarvix Firebreather, and recovered the seers. They find out from the seers if they are alive that the kobolds are using the seers to find the locations of Astral Keys, which will be used to free the Dragon Gods, Aspu and Dahak. The players return to the encampment and Daarrin offers them a warm welcome. After some deliberation, it is decided that the party must seek the wisdom of the gods directly by heading to the Godstones. Daarrin gives them rations and tells them a general direction to head.
Objectives: Reach the Godstones
Timeline: It will take the party 2 days of travel to reach the Godstones
Consequences: The party will get a bonus to their religion check by +5 if all 3 seers survived.
Parent Plot
Subplots
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