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Kobold Kidnapping

Plot: In the middle of the night, the tribes seers were abducted by a group of kobolds. While their intentions are unknown, the loss of the seers puts the tribe at great risk, without them, they will be unable to seek the wisdom of the gods for knowledge and pray for protection.   The PCs are all brought up to Level 1 and receive all class features and are granted starting equipment by the tribe to pursue the kobolds   Objectives: The party must rescue the tribes seers from the Kobold Lair in Gahn'Drak Caves   Tribe Chieftain: Daarrin   Dialogue: "You have proven yourselves capable warriors; I beseach you to aid the tribe and bring back the seers. Without them, our tribe will lose it's way. We will gather supplies to prepare you for the dangers ahead. Will you save us brave ones?"   Timeline: It will take the party approximately 1 day's full travel to reach the Gahn'drak Caves where the kobold lair is. For each day after the first it takes the party to reach the cave, one seer will be killed. There are 3 seers in total.   Encounters: The party will encounter 3-5 groups of Kobolds (Warriors and Tunnel Runners) and at the end of the Dungeon, they will encounter a Kobold Dragon Mage who is holding the seers hostage and interrogating them to find "astral keys"

Plot points/Scenes

Scene 1: The village   Scene 2: The wilderness en route to the Gahn'drak Caves   Scene 3: The Gahn'drak Caves
Key Characters:
Daarrin, Tribal Chieftain   Arruwin, Tribal Seer   Defnah, Tribal Seer   Jaffin, Tribal Seer   Dor'rek Nahn, Dragon Mage
Plot type
Chapter
Parent Plot
Consequences: If the party successfully rescues the seers, they will learn the Dragons plot to find astral keys to free the gods, Aspu and Dahak, to overthrow the Pantheon. If all the seers are dead before they reach them, their tribe will be unable to move locations and they will become vulnerable to future attacks from kobolds or wild creatures. Additionally, the Dragons will find the Astral key in this area within 30 days. The party will also have double the likelihood of encountering Kobolds in the open world

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