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Jinx Fey

A Jinx Fey is tiny Fey, mainly found in The Feywild Realm, and in the Feywild Expanse of Kutloc, although have also been encounted in the Northern Isle and other parts of Esau.

The Jinx Fey are member of the Court of One Million Stars.

They like to trick people into saying words at the same time as them, or saying the six element (Void) - believed to be from The Plane of Void themselves.

Jinx fey tend to avoid direct melee combat, preferring to assault their enemies with their spell-like abilities and shortbows.
Appearance
This creature resembles a 3-foot-tall Fey with slightly longer earsthan any Elves, and a pair of glittering insect-like wings. Its clothes are varying shades of oranges and yellows. They have bright blue hair.


Basic Information

Biological Traits

Small Fey, chaotic neutral

Armor Class = 13
Hit Points = 27 (6d6 + 6)
Speed 25 ft., fly 30 ft.

STR = 7 (-2)
DEX = 16 (+3)
CON = 13 (+1)
INT = 15 (+2)
WIS = 14 (+2)
CHA = 16 (+3)
Skills: Acrobatics +5, Nature +4, Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Sylvan,
Challenge: 1 (200 XP)

Special Traits
Innate Spellcasting. The jinx fey’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). They can cast the following spells without requiring material components:
At will: detect evil and good, detect magic
1/day each: color spray, detect thoughts, dispel magic, entangle

Actions
Shortbow = Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortsword = Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Jinx (1/Short or Long Rest). The jinx fey chooses one target that it can see within 60 feet of it to make a DC 13 Wisdom saving throw. On a failed saving throw, the creature is jinxed for 1 minute. While jinxed, the creature has disadvantage on all attack rolls, saving throws, and skill checks until the jinx ends. The jinx can be ended early with remove curse.

Civilization and Culture

Common Etiquette Rules

Traditionally, on Esau, the penalty for speaking while in the state of being "jinxed" (ie, breaking a jinx) is a firm punch in the arm. Perhaps a more common penalty is that the person owes the jinxer (that is, the person who called jinx) a delicacy of the jinxers choice.

Most ways to reverse a jinx or bad luck, has to do with one of the five spoken elements (Wood, Earth, Water, Fire and Air).
Knocking on wood is the most common superstition used to reverse bad fortune, or undo a "jinx." Other practices are spitting into the wind; lighting a match and speak the jinxers name before the flame blows out; placing six worms into a ball of Earth at the base of a new tree; or having your name whispered by another person into the wind. Also, some people walk backwards towards a mirror, without looking, so the bad luck with be taken by the reflection. Another practice is to throw salt over each shoulder. Although it depends on the jinx, how it can be successfully broken.

Speaking the word "void" three times within your lifetime is said to cause a Void Elemental to find you and steal you away - removinjg all memory of your exsistance. The only ever noted reversal of this severe jinx, is to find a Jinx Fey and have them speak the word in your stead. They are returned to The Plane of Void, and the person is returned to having a zero count of speaking that word.

Genetic Ancestor(s)
Lifespan
275 years
Average Height
3 feet tall
Average Weight
38 pounds
Geographic Distribution
Related Organizations

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