BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Isolationist Order

The Isolationists are a group of mages that believe the best course of action is for the mages of the tower to simply create their own world to live in peace away from all who cannot use magic. They know the magic of the planes better than anyone and are specialized in transportation magic. Those who are in this one outnumber the other groups by a fair margin simply because they want to change nothing about the world or get involved with anything, they only seek an escape.

Culture

The core values of the group are simple they do not want anything to do with anyone that is not magical. Not for an malicious reason or because they think themselves above the regular people of the world but because they believe that the magical and non magical should not mix. Because of this those within the group have begun to sometimes think of themselves as better than other mages as they are not as tied to the physical world as they are and instead focus entirely on magical matters.

Public Agenda

The public does not know these mages as well as the others because they have yet to distinguish themselves further than their banner hanging from the gallery of magic.

Assets

The mages within this group are highly sought after for the creation of magic teleportation circles. While they have not made many permanent ones outside the tower some of the other leaders of the world have paid handsomely for these mages to come out and install these circles for easy travel however, the mages keep all the runes that they use in these circles on record so any one of these mages can use the master circle in the tower to travel almost anywhere in the world in the blink of an eye without taking the dangerous roads of Etharis.

Disbandment

Fae Clearwater took the mages under her control from the city, declaring that they were going to move away from the city and carve out their own existance away from the Inquisition to prevent more death and misunderstandings from the orginization that refuses to take them at their word and blames them for the problems facing the citizens of Morecia. The mages moved to set up around The Grove Maze being closer to the nature magic that they all have an affinity for.
DISBANDED/DISSOLVED

Fly Free

1750 - 2000

Type
Education, Magic
Successor Organization
Parent Organization
Location

Non-aggression

These two orders while they may not like one another share some common enemies. Both of these factions hate the Flesh-Fire Collective and will do whatever they can to hinder their views on how mages should be. While they still but heads about how mages should exist in the world they still sometimes aid one another in missions against their common enemy and on rare occasions works spells together.

Unfriendly

These two groups are not on the most friendly terms, while the Flesh-Fire Collective believes that through fire all sins will be cleansed and the mages will one day rule the non mage world while the Isolationist order believes that in order to truly evolve as mages they need to seclude themselves from the outside world.

Aggressive

These two factions dispise one another, their core values clash with one another as the Eldar's Collective believe that magic makes them strong and that no magic is to dark to study the Isolationists believe that certain magics corrupt the mage and to keep themselves pure they want to leave the material plane to avoid these kinds of corrupting factors.

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!