Half Elf

Basic Information

Anatomy

Half elves have a middle ground build between humans and elves.

Genetics and Reproduction

Half elves are created from the union of a human and an elf. The union between two half elves will make a human, and the union between a half elf and a human or elf will result in an offspring of the other parents race. As such, half elves can not exist outside of a place with both humans and elves, and never solidified into their own, like gnomes did.

Growth Rate & Stages

Half elves grow up and mature at about the same rate as humans, if a little slower, reaching full maturity around twenty.

Additional Information

Social Structure

Half elves exist in a strange place socially. As they cannot just leave and form their own society, half elves are forced to live between the worlds of humans and elves. Most humans view them as elves- long lived and distant guardians of the fey realms- where elves see them as humans- short lived, reckless children with a propensity for destruction. This often leads to ostracization from main stream society.

Perception and Sensory Capabilities

Their elven heritage grants half elves the ability to see in the dark.
Genetic Ancestor(s)
Lifespan
180 years
Average Height
5-6ft
Average Weight
150lbs

Half Elf

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.
ability score increase: Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.
age: Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years.
alignment: -
Size: Medium
speed: 30ft
Languages: You can read, speak, and write Common, Elven, and one language of your choice.
race features:
Darkvision. Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Half-Elf Versatility. Choose one of the following traits:
  • Skill Versatility (General). You gain proficiency in two skills of your choice.
  • Elf Weapon Training (High or Wood Elf Heritage). You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Cantrip (High Elf Heritage). You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
  • Fleet of Foot (Wood Elf Heritage). Your base walking speed increases to 35 feet.
  • Mask of the Wild (Wood Elf Heritage). You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Drow Magic (Dark Elf Heritage). You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
  • Swim Speed (Sea Elf Heritage). You have a swimming speed of 30 feet.

This species has multiple parents, only the first is displayed below.
All parents:

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