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Act 2

Opening

tour the island and encounter the Karensky preliminary force    

Act 2.1

  Discover the truth of the  Domain and start to gather parts of the 13th knight
  • Head - Western Continent
  • Sensors - Church
  • Powercell - Kerenskies
  • Armour - Church
  • Arms - Stamsund
  • Legs - Stamsund
  • Torso - Grambeford
  • control system - stamsund
  • missions

       

    Act 2.2

      Prim becomes the pilot of the 13th knight through the union the true nature of the Domain is understood during a large scale battle with the reguar players the Domain activate troops across the planet and shutter the system jump gaes which are owned by the Domain The other 12 knights transport in system as everything closes  

    missions

  • construct the knight
  • Space assault - unwinnable situation
  • The ceremony
  •  

    Act 2.3

      retake the planet from the Domain ... or leave  

    missions

  • bottle missions of the world being devestated
  •  

    Finale

      final battle or evacuation

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    Articles under Act 2


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