Opening
tour the island and encounter the Karensky preliminary force
Act 2.1
Discover the truth of the Domain and start to gather parts of the 13th knight
Head - Western Continent
Sensors - Church
Powercell - Kerenskies
Armour - Church
Arms - Stamsund
Legs - Stamsund
Torso - Grambeford
control system - stamsund
missions
- patrol
- grambeford - voyager comes into play from orbit
- explore the island -
- Church Negotiations
- Sensors, controls & Armour
- Western Continent
- karensky assault
Act 2.2
Prim becomes the pilot of the 13th knight
through the union the true nature of the Domain is understood
during a large scale battle with the reguar players the Domain activate troops across the planet and shutter the system jump gaes which are owned by the Domain
The other 12 knights transport in system as everything closes
missions
construct the knight
Space assault - unwinnable situation
The ceremony
Act 2.3
retake the planet from the Domain ... or leave
missions
bottle missions of the world being devestated
Finale
final battle or evacuation
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