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Gwardan

After the sea guardian of the Ki’Nau was banished, the Menagerie Coast received an influx of travelers from Marquet. Many Ki’Nau of elven heritage joined the desert elves of Marquet to seek a new home. They traveled inland toward the protection of the Cyrios Mountains, where precious metals and stones lay unclaimed, and paid their respects to the fey folk of the Doralle, taking only what lumber they felt was needed. Together, they built a new center for elven culture among the fields outside the forest.   When the Clovis Concord was established, Gwardan was the force that mandated autonomy between each city-state. The elegantly carved wooden arches of Gwardan rise out of the fields like the waving grass writ large, with neighborhoods of domed yurts rising into tall spires of brass and silver. The Houses of Sagacity allow a limited number of students annually to join their halls to seek higher knowledge.

Demographics

63% elves, 16% humans, 11% gnomes, 10% other races

Government

The city is governed by the four Noldar, one of whom must act as marquis.   General city affairs are overseen by the Noldar, a council of four figures who represent the larger facets of Gwardan society. Though the Noldar were established in the interest of fairness, they were forced to select one of their number as their marquis when Gwardan entered into the Clovis Concord. Currently, Marquis Vasan Atrith has led the Gwardan people for just under a century, and is seen as both just and forthright.

Defences

Gwardan has a respectable force of Zhelezo, mercenaries, and trained citizen militia. Elders and prominent figures keep a small personal guard.

Industry & Trade

Most basic goods and facilities can be found within the city, while rarer commodities are scarce. Inns and taverns are limited compared to other coastal cities.  

Steamcasting

The elves of Gwardan built sprawling mines throughout the nearby mountains, becoming the most renowned metallurgists and smiths across the Menagerie Coast. The mingling of elven cultures has occasioned the guarded development of a unique style of metalworking. Blending organic designs with super-heated caustic mists, the “steamcasting” process imbues metal with a prismatic shimmer and enables cheap, brittle materials to become as workable and as strong as steel. Gwardan is known across Exandria for its unique steamcast goods, and no one else has managed to get the style quite right, making Gwardan’s decor, jewelry, and weapons coveted throughout the world.

Guilds and Factions

The Houses of Sagacity are the center of worship, though small shrines dot the city. The Clovis Concord is involved in the city’s affairs, though kept peripheral by the Noldar. Myriad interests are slowly invading.

Geography

Gwardan is a beautifully rustic yet elegantly refined city of stained wood and gold that rises from the windswept tallgrass fields, cultivated farm land, and clustered trees of the chilly northern plains. The outer ring of the city, called the Anorans Ring, is comprised of numerous domed abodes of bowed lumber and carved bark where families make their homes. The Houses of Sagacity form a prestigious region where three temples built for worship also provide a variety of advanced studies to a limited student body. These are the House of Enlightenment under Ioun, the House of Invention under Moradin, and the House of Enchantment under Corellon. The Korrwa Ring is the inner ring of Gwardan, where business is conducted between peddlers, merchants, and craftsmen. Within that ring stands the Ornatora, a massive tower of latticed wood spiraling upward like a crafted, leafless tree. Disc-like homes and chambers protrude from the tower at varying intervals, granting the wealthy folk of the city a magnificent view. The peaks of the tower house the Noldar, as well as the central meeting chambers where local political discussion takes place.
Type
City
Population
18,900
Location under
Owning Organization

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