Bonestalkers

"Man. Beast. It makes no difference."

Hunters of men and beast alike, the Bonestalkers do not shy away from any target. They grew out of necessity, as the law of city-states often stops at the city walls. The Bonestalkers pick up where they left off, and finish the job. They have a specialized branch specifically for hunting monsters.   Ranks:   Renown 1: Tadpole - A new arrival to the guild. You can use the guildhall to accept bounties.   Renown 10: Bonestalker - You choose one of two branches, choosing to specialize in either monster hunting or manhunting. Regardless, you can use your Hunter's Insignia to gain advantage on persuasion or intimidation checks once per long rest. You can reside in the guildhall for a modest lifestyle.   Renown 10: (Special Rank) Bloodhunter - You specialize in locating and tracking humanoids. Gain access to the network for discovering last known locations of people.   Renown 10: (Special Rank) Beasthunter - You specialize in hunting beasts and monsters. Gain access to the guild's potion sellers, who sell specialized brews for dealing with monsters.   Renown 25: Master Hunter - You are recognized as being capable of any hunt. Gain access to both the network and the potion vendors. You lead a guildhall of your own. You can pick and choose the bounties that are accepted at your hall. You can direct the efforts of up to 2d6+4 Bonestalkers.  
Alignment: Usually Neutral   Beliefs:   Justice is not our concern. Payment is.   If there is a bounty, we will complete it.   We do not swear fealty to any state or organization.
Type
Guild, Fighter / Mercenary
Goals:   Build and maintain a network capable of locating, capturing or eliminating any target.   Quests:   Find and capture a man. Kill a specific beast or monstrosity. Assassinate a target.

Comments

Please Login in order to comment!