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DURNAN THE WANDERER

N male Illuskan human innkeeper

The quiet but steely proprietor of THE YAWNING PORTAL in WATERDEEP, Durnan runs his tavern and his staff with great efficiency. Given the rowdy nature of some the inn's clientele, his calm authority is often required.   Durnan is a retired adventurer and his bloody experiences perhaps explain why he is a man of few words. Also given his history, newer adventurers would be wise to heed his warning to "stay away" from UNDERMOUNTAIN and trust that he means it when he says entering the subterranean dungeon "isn't a good idea". He is, however, more than happy to profit off of those who are determined to go adventuring beneath Waterdeep - his inn contains an entrance to the Undermountain and he charges would-be scavengers to use the pulley system he has erected in the middle of the bar to help with the long journey downwards.   With his old adventuring partner, MIRT THE MONEYLENDER, Durnan made lots of money from his past exploits and he used his fortune to buy the land containing the little-known entrance to UNDERMOUNTAIN; the ruins of HALASTER's Tower. Durnan has since built his tavern on this plot and continues to earn a living taxing adventurers who come up and down his well and spend at his inn.
Children
"I'll give you a free flagon of ale if you don't talk to me about the weather."

DURNAN

Medium Human Owner of the Yawning Portal , Neutral

Armor Class 16 ( Elvin Chain )
Hit Points 144
Speed 30ft

STR
18 +4
DEX
15 +2
CON
18 +4
INT
13 +1
WIS
12 +1
CHA
10 0

Saving Throws Str +8, Con +8
Skills Athletics +8, Perception +5
Senses passive Perception 15
Languages Common, Dwarvish
Challenge 9 ( 5,000xp )


Description

Durnan is a retired adventurer who now owns and runs the Yawning Portal in Waterdeep



Special Equipment.

Durnan wields a sword of sharpness (great-sword) called Grimvault. He wears boots of striding and springing, elven chain, and a ring of spell turning.

 

Indomitable (Recharges after a Long Rest).

Durnan can reroll a saving throw that he fails. He must use the new roll.

 

Spell Turning.

While wearing his ring of spell turning, Durnan has advantage on saving throws against any spell that targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster, using the slot level, spell save DC, attack bonus, and spell casting ability of the caster.


Actions

Multiattack. Durnan makes four melee weapon attacks.   Grimvault. Melee Weapon Attack: +8 to hit, reach 5 ft. , one target. Hit: 11 (2d6 + 4) slashing damage. If the target is an object, the hit instead deals 16 slashing damage. If the target is a creature and Durnan rolls a 20 on the d20 for the attack roll, the target takes an extra 14 slashing damage, and Durnan rolls another d20. On a roll of 20, he lops off one of the target's limbs, or some other part of its body if it is limbless.   Double Crossbow. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 13 (2dl0 + 2) piercing damage.


 

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