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KRENTZ

CE male human, Xanathar Guild bandit

Krentz is typical of the types of WATERDEEP thugs, bandits and thieves who find themselves working for THE XANATHAR GUILD. He tends to throw punches first and ask questions later and his tattooed scalp means it's quite tricky for him to maintain too much of a low profile. He's certainly on the radar of THE CITY WATCH OF WATERDEEP.   He's a fan of THE YAWNING PORTAL; its ale is good and the food is cheap. Plus, there's always the chance of making a new mark, with the influx of inexperienced adventurers that the inn attracts providing plenty of opportunity for theft, cons or simply violence. He's rarely alone and often has a gang of ne'er-do-wells eager to prove themselves to him in the hopes of climbing up the ranks in the 'Guild'. As well as causing trouble himself, he's also fond of rousing his fellow criminal brothers and sisters, looking on like a proud parent once they're unleashed.
Children
KRENTZ IS A TYPICAL XANATHAR THUG

KRENTZ

Medium Human, Xanathar Thug, Chaotic Evil

Armor Class 12 (leather armor)
Hit Points 17
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

12
( +1 )

DEX

12
( +1 )

CON

12
( +1 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

12
( +1 )

Languages Common
Challenge Rating 1/8

Ideals

Money and power!

Flaws

Hot-headed and laughs at the expense of others' misfortune

Actions

Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 1d20+3 Hit: 4 (1d6+1) slashing damage. 1d6+1  
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. 1d20+3 Hit: 5 (1d8+1) piercing damage. 1d8+1

Unarmed Strike

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 1d20+3 Hit: 2 (1+1) bludgeoning damage.


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