Spirit Naga
Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them - or that they believe have wronged them. Lairing in dismal caverns and ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its poisonous fangs into their flesh.
Spirit Naga CR: 8 (3,900 XP)
Large monstrosity, chaotic evil
Armor Class: 15
Hit Points: 75 (10d10 + 20)
Speed:
40 ft
STR
18 +4
DEX
17 +3
CON
14 +2
INT
16 +3
WIS
15 +2
CHA
16 +3
Saving Throws: Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities: Poison
Condition Immunities: Charmed, Poisoned
Senses: Darkvision 60 feet, Passive Perception 12
Languages: Abyssal, Common
Challenge Rating: 8 (3,900 XP)
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning. Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, detect magic, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (3 slots): lightning bolt, water breathing
- 4th level (3 slots): blight, dimension door
- 5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 feet, one target. Hit: 1d6 + 4 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 7d8 poison damage on a failed save, or half as much damage on a successful one.
Genetic Ancestor(s)
Lifespan
Immortal
Average Weight
200 to 500 pounds
Average Length
10 to 20 feet
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