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Spirit Naga

Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them - or that they believe have wronged them. Lairing in dismal caverns and ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its poisonous fangs into their flesh.    

Spirit Naga CR: 8 (3,900 XP)

Large monstrosity, chaotic evil
Armor Class: 15
Hit Points: 75 (10d10 + 20)
Speed: 40 ft

STR

18 +4

DEX

17 +3

CON

14 +2

INT

16 +3

WIS

15 +2

CHA

16 +3

Saving Throws: Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities: Poison
Condition Immunities: Charmed, Poisoned
Senses: Darkvision 60 feet, Passive Perception 12
Languages: Abyssal, Common
Challenge Rating: 8 (3,900 XP)

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.   Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 feet, one target. Hit: 1d6 + 4 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 7d8 poison damage on a failed save, or half as much damage on a successful one.

Genetic Ancestor(s)
Lifespan
Immortal
Average Weight
200 to 500 pounds
Average Length
10 to 20 feet

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