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Knights of Justice

The Hall of Justice was located on a cliff overlooking the Sea of Swords on the south bank of the Neverwinter River near its mouth. It was directly across the Sleeping Dragon Bridge from Castle Never.   In 1368 DR, the Hall of Justice was presided over by Judge Cuthbert, ably assisted by 5 Sergeants. The Witcher, Sir Reginald lead a troop specifically to defend the city against monsters in the region, of extra ordinary repute. The Legend, Sir Visilli Kincaid served as The Hall's liaison to ambassadors outside of Neverwinter. He is charming and inspiring. His men would serve to protect the visitors, as well as keep them entertained. Conquistador, Sir Gothamiir could serve as a general to any and all armys. A mountain of flesh, Gothamiir was a bugbear, found by Stillwell, and brought into the folds of The Hall of Justice. Dame Bodhisattva, The Mother, was incharge of fresh knights in the folds of Tyr. She would teach them Law amd martial skills, as well as to show kindness and forgiveness to those they must detain. Bodhisattva did not get along well with Sir Gothamiir. The Saint, Cuthbert, presided over the city's low justice—legal proceedings for citizens not of noble birth or accused of high crimes. Mannaz, the Magus, Served directly under Cuthbert, as did his 4 sergeants. and after the fall of Neverwinter He would be put in charge of The tower Mannaz in Silverymoon. A new home for the Knights of Justice, orphaned from Neverwinter.
The gleaming, castle-like church was built from stone, iron, and wood, and was imposing but beautiful to look upon. It was a grand building that could comfortably accommodate giants and in its great hall, there was space enough for dragons to rest.
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Articles under Knights of Justice