Tempest Domain in Forgotten Realms | World Anvil

Tempest Domain

Overview

Gods whose portfolios include the Tempest domain - including Talos and Umberlee - govern storms, sea, and sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.

Features

1st Level - Tempest Domain Spells

Cleric Level Spells
1st Fog cloud, Thunderwave
3rd Gust of wind, Shatter
5th Call lightning, Sleet storm
7th Control water, Ice storm
9th Destructive wave, Insect plague
 

1st Level - Bonus Proficiencies

You gain proficiency with martial weapons and heavy armor.  

1st Level - Wrath of the Storm

You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.   You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.  

2nd Level - Channel Divinity: Destructive Wrath

You can use your Channel Divinity to wield the power of the storm with unchecked ferocity.   When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.  

6th Level - Thunderbolt Strike

When you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.  

8th Level - Blessed Strikes

You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.  

17th Level - Stormborn

You have a flying speed equal to your current walking speed whenever you are not underground or indoors.
Deities to choose from:

Comments

Please Login in order to comment!