Hawk and Thaust meet a new companion and together they take their first steps into the massive Undermountain dungeon on their way to Skullport.
As exploration of the dungeon level continues, the party makes an unexpected return to the surface to restore Fenris' mind.
The party ventures through a magical gate, finding themselves face to face with a variety of mutated drow and monstrosities.
When escaping one threat forces the party further into the drow fortress, they soon find themselves caught up in a coup and assassination attempt.
The party escapes the drow fortress to find themselves facing even stranger threats as they descend to the second level of the Undermountain.
The party's venture into the Arcane Chambers grows stranger, but leads to discoveries that finally provide a clear sense of direction moving forward.
Descending to the third level of the Undermountain, the party traverses through dwarven ruins to face a new set of terrifying threats, drawing ever closer to Skullport in the process.
Finally arriving in Skullport, the party finds themselves thrust into solving the mysterious disappearance of their contact and learn the terms of Hawk's second favor.
Having saved their missing person from the clutches of an ancient evil, the party draws closer to their task complete, but the ire of a previous ally deters their plans.
Finally making their delivery, the party turns their attention to preparing for the assassination of the Guild's general.
Forging tenuous alliances with the Muses of Misery and Skum Lord, the party launches their final assault against Skull Island and drastically tip the scales of power in Skullport as a result.