Pacura
Pacura is a small island nation.
Island nation of Pacura. There are 9 islands that have been in a cold war for about 30 years as tensions grow. Each island is ruled by a Stormblood, descendants each with equal claim to the great ancestral throne of the Tidesking.
Biggest powers lie on Zephyr and Typhon.
High taxes enforced to the smaller islands.
Morty wanted to save the sick and dying so he teamed up with Kindra to start the Great Mutiny. Morty and his crew still fight the oppressors to this day on the ship called the Kraken.
Crew of the Kraken steal from the rich islands to help the poor ones.
The warlords are descendants of the royal bloodline and they are in a civil war to gain control of the nation.
After the summer of 211, the civil war ended with the Stormbloods rallying behind Maximus and Kricia of Hydri and Milos respectively.
Lord Thormund was executed for his war crimes and Borigan went into hiding on the mainland.
The Creation of Pacura (4th Era, Year 1):
The first Tidesking and his wife, the Sea Goddess Sootha, raised the islands of Pacura from the splintered Sundered Lands, merging them together to form the nine islands of the future nation. This event marks the beginning of Pacura's history and the foundation of its culture and traditions.
The Pact of Unity (4th Era, Year 50):
The leaders of the nine islands come together to form the Pact of Unity, pledging cooperation, mutual defense, and shared prosperity. This agreement solidifies the bonds between the diverse cultures of Pacura and sets the stage for centuries of collaboration.
The Great Harvest Feast (4th Era, Year 150):
To celebrate a bountiful harvest across the islands, a grand feast is held in the capital city of Kyra. Representatives from all cultures gather to share food, stories, and traditions, fostering a sense of unity and camaraderie among the Pacuran people.
The War of Storms (4th Era, Year 280-290):
Tensions rise between the Zephyrn and Typh cultures over control of valuable trade routes. This escalates into the War of Storms, a series of naval battles and skirmishes that devastate coastal communities. The conflict ends with a peace treaty brokered by the Hydran wayfarers, who use their knowledge of ocean currents to facilitate negotiations.
The Golden Alliance (4th Era, Year 350):
In an effort to strengthen ties between the Kyran shipbuilders and the Kinarosian sailors, a formal alliance is formed known as the Golden Alliance. This alliance leads to increased trade, technological advancements in shipbuilding, and joint exploration of distant seas.
The Rise of the Cloudburst Coven (4th Era, Year 420):
The Cloudburst Coven, a sisterhood of wind mages from Zephyr, emerges as a prominent force in Pacura. Their mastery of storm magic and navigation skills revolutionize maritime travel, leading to safer and more efficient trade routes.
The Pacuran Renaissance (4th Era, Year 480-500):
A period of cultural and intellectual flourishing occurs across the islands, known as the Pacuran Renaissance. Scholars, artists, and inventors from all cultures collaborate and exchange ideas, leading to advancements in art, science, and philosophy.
The Second Great Harvest Feast (5th Era, Year 50):
To commemorate 500 years of Pacura's existence, another grand feast is held, bringing together people from all corners of the nation. This event serves as a reminder of the enduring unity and resilience of the Pacuran people. The Stormblood Crisis (5th Era, Year 150-160):
A succession crisis erupts among the Stormbloods, leading to a period of political instability and internal strife. The crisis is resolved through a series of diplomatic negotiations and the election of a new Stormblood, restoring stability to the nation.
The Expedition to the Far Reaches (5th Era, Year 200):
A joint expedition led by explorers from Iosan, Milosian, and Hydran cultures sets sail to explore the uncharted waters beyond Pacura's borders. The expedition discovers new lands, resources, and trade opportunities, expanding Pacura's influence and reach.
The Festival of Colors (4th Era, Year 200):
The first Festival of Colors is held, where each island showcases its unique cultural traditions through vibrant displays of art, music, and dance. The festival becomes an annual celebration of Pacuran diversity and unity. The Great Market Crash (4th Era, Year 320):
A financial crisis hits Pacura's markets, leading to a period of economic turmoil and hardship. Trade agreements are renegotiated, and new regulations are put in place to stabilize the economy. The Legendary Shipwreck of the Silver Maiden (4th Era, Year 380):
The Silver Maiden, a legendary merchant ship from Kinaros, is lost at sea during a fierce storm. The wreck becomes a popular diving site and inspires tales of lost treasure. The Rebirth of Gyari Culture (4th Era, Year 420):
After years of isolation, the Gyari people undergo a cultural renaissance, embracing their heritage and traditions. Gyari art, music, and literature experience a revival, enriching Pacura's cultural landscape. The Great Migration (4th Era, Year 450-460):
A period of mass migration occurs as populations from overcrowded islands seek new opportunities and settlements on less populated ones. This demographic shift leads to cultural exchange and blending of traditions. The Treaty of the Tides (4th Era, Year 480):
A diplomatic agreement known as the Treaty of the Tides is signed, establishing rules for maritime navigation, fishing rights, and territorial disputes among Pacura's islands. The treaty fosters peaceful relations and cooperation. The Rediscovery of Ancient Ruins (5th Era, Year 10):
Archaeologists uncover ancient ruins on Iosan, revealing insights into Pacura's prehistoric civilizations. The discovery sparks renewed interest in history and sparks debates about the origins of Pacuran culture. The Great Storm of 5th Era (5th Era, Year 50):
A powerful storm ravages Pacura's coastlines, causing widespread damage to infrastructure and disrupting trade routes. The storm serves as a reminder of the unpredictable forces of nature and the resilience of Pacuran communities. The Cultural Exchange Program (5th Era, Year 100):
A cultural exchange program is initiated, allowing young individuals from different islands to live and study with families from other cultures. The program promotes understanding, tolerance, and friendship among Pacura's youth. The Rise of Pirate Raids (5th Era, Year 130-140):
Pirate raids increase along Pacura's coastlines, threatening trade routes and coastal settlements. Pacura's naval forces unite to combat piracy and protect maritime interests. The Founding of the Pacuran Academy of Arts and Sciences (5th Era, Year 180):
The Pacuran Academy of Arts and Sciences is established, becoming a center for intellectual and artistic pursuits. Scholars, inventors, and artists collaborate to advance knowledge and creativity. The Great Volcano Awakening (5th Era, Year 220):
A dormant volcano on the island of Typh erupts, causing widespread destruction and forcing evacuations. The event leads to the formation of volcanic research institutes to monitor and study volcanic activity. The Unity Games (5th Era, Year 250):
The first Unity Games are held, bringing together athletes from all cultures to compete in friendly sporting events. The games promote unity, sportsmanship, and healthy competition among Pacura's people. The Pacuran Space Program (5th Era, Year 280):
Pacura launches its first space exploration mission, sending astronauts to orbit the planet and conduct scientific research. The space program inspires innovation and technological advancements across the nation. The Mysterious Disappearance of a Stormblood (5th Era, Year 310):
A Stormblood from Hydran mysteriously disappears under suspicious circumstances, leading to a widespread investigation and intrigue. The event sparks rumors and conspiracy theories, affecting political dynamics. The Golden Age of Trade (5th Era, Year 350-370):
Pacura experiences a golden age of trade, with increased prosperity, cultural exchange, and technological innovations. The era is marked by flourishing markets, bustling ports, and new trade routes. The Plague of Bluefish (5th Era, Year 380):
A deadly outbreak of a mysterious disease among the bluefish population devastates Pacura's fishing industry and leads to food shortages. Efforts to contain the plague and find a cure become a top priority. The Cultural Renaissance of Ivmagir (5th Era, Year 410):
The port city of Ivmagir experiences a cultural renaissance, with artists, musicians, and writers creating works that reflect the city's maritime heritage and cosmopolitan atmosphere. The Grand Expedition to the Frozen North (5th Era, Year 440):
A grand expedition is launched to explore the frozen northern regions beyond Pacura's borders. Explorers discover new lands, resources, and wildlife, expanding Pacura's knowledge and influence. The Great Solar Eclipse (5th Era, Year 480):
A rare solar eclipse occurs, captivating Pacura's inhabitants and inspiring myths, legends, and scientific observations. The event fosters a sense of wonder and curiosity about the universe.
Island nation of Pacura. There are 9 islands that have been in a cold war for about 30 years as tensions grow. Each island is ruled by a Stormblood, descendants each with equal claim to the great ancestral throne of the Tidesking.
Biggest powers lie on Zephyr and Typhon.
High taxes enforced to the smaller islands.
Morty wanted to save the sick and dying so he teamed up with Kindra to start the Great Mutiny. Morty and his crew still fight the oppressors to this day on the ship called the Kraken.
Crew of the Kraken steal from the rich islands to help the poor ones.
The warlords are descendants of the royal bloodline and they are in a civil war to gain control of the nation.
After the summer of 211, the civil war ended with the Stormbloods rallying behind Maximus and Kricia of Hydri and Milos respectively.
Lord Thormund was executed for his war crimes and Borigan went into hiding on the mainland.
The Creation of Pacura (4th Era, Year 1):
The first Tidesking and his wife, the Sea Goddess Sootha, raised the islands of Pacura from the splintered Sundered Lands, merging them together to form the nine islands of the future nation. This event marks the beginning of Pacura's history and the foundation of its culture and traditions.
The Pact of Unity (4th Era, Year 50):
The leaders of the nine islands come together to form the Pact of Unity, pledging cooperation, mutual defense, and shared prosperity. This agreement solidifies the bonds between the diverse cultures of Pacura and sets the stage for centuries of collaboration.
The Great Harvest Feast (4th Era, Year 150):
To celebrate a bountiful harvest across the islands, a grand feast is held in the capital city of Kyra. Representatives from all cultures gather to share food, stories, and traditions, fostering a sense of unity and camaraderie among the Pacuran people.
The War of Storms (4th Era, Year 280-290):
Tensions rise between the Zephyrn and Typh cultures over control of valuable trade routes. This escalates into the War of Storms, a series of naval battles and skirmishes that devastate coastal communities. The conflict ends with a peace treaty brokered by the Hydran wayfarers, who use their knowledge of ocean currents to facilitate negotiations.
The Golden Alliance (4th Era, Year 350):
In an effort to strengthen ties between the Kyran shipbuilders and the Kinarosian sailors, a formal alliance is formed known as the Golden Alliance. This alliance leads to increased trade, technological advancements in shipbuilding, and joint exploration of distant seas.
The Rise of the Cloudburst Coven (4th Era, Year 420):
The Cloudburst Coven, a sisterhood of wind mages from Zephyr, emerges as a prominent force in Pacura. Their mastery of storm magic and navigation skills revolutionize maritime travel, leading to safer and more efficient trade routes.
The Pacuran Renaissance (4th Era, Year 480-500):
A period of cultural and intellectual flourishing occurs across the islands, known as the Pacuran Renaissance. Scholars, artists, and inventors from all cultures collaborate and exchange ideas, leading to advancements in art, science, and philosophy.
The Second Great Harvest Feast (5th Era, Year 50):
To commemorate 500 years of Pacura's existence, another grand feast is held, bringing together people from all corners of the nation. This event serves as a reminder of the enduring unity and resilience of the Pacuran people. The Stormblood Crisis (5th Era, Year 150-160):
A succession crisis erupts among the Stormbloods, leading to a period of political instability and internal strife. The crisis is resolved through a series of diplomatic negotiations and the election of a new Stormblood, restoring stability to the nation.
The Expedition to the Far Reaches (5th Era, Year 200):
A joint expedition led by explorers from Iosan, Milosian, and Hydran cultures sets sail to explore the uncharted waters beyond Pacura's borders. The expedition discovers new lands, resources, and trade opportunities, expanding Pacura's influence and reach.
The Festival of Colors (4th Era, Year 200):
The first Festival of Colors is held, where each island showcases its unique cultural traditions through vibrant displays of art, music, and dance. The festival becomes an annual celebration of Pacuran diversity and unity. The Great Market Crash (4th Era, Year 320):
A financial crisis hits Pacura's markets, leading to a period of economic turmoil and hardship. Trade agreements are renegotiated, and new regulations are put in place to stabilize the economy. The Legendary Shipwreck of the Silver Maiden (4th Era, Year 380):
The Silver Maiden, a legendary merchant ship from Kinaros, is lost at sea during a fierce storm. The wreck becomes a popular diving site and inspires tales of lost treasure. The Rebirth of Gyari Culture (4th Era, Year 420):
After years of isolation, the Gyari people undergo a cultural renaissance, embracing their heritage and traditions. Gyari art, music, and literature experience a revival, enriching Pacura's cultural landscape. The Great Migration (4th Era, Year 450-460):
A period of mass migration occurs as populations from overcrowded islands seek new opportunities and settlements on less populated ones. This demographic shift leads to cultural exchange and blending of traditions. The Treaty of the Tides (4th Era, Year 480):
A diplomatic agreement known as the Treaty of the Tides is signed, establishing rules for maritime navigation, fishing rights, and territorial disputes among Pacura's islands. The treaty fosters peaceful relations and cooperation. The Rediscovery of Ancient Ruins (5th Era, Year 10):
Archaeologists uncover ancient ruins on Iosan, revealing insights into Pacura's prehistoric civilizations. The discovery sparks renewed interest in history and sparks debates about the origins of Pacuran culture. The Great Storm of 5th Era (5th Era, Year 50):
A powerful storm ravages Pacura's coastlines, causing widespread damage to infrastructure and disrupting trade routes. The storm serves as a reminder of the unpredictable forces of nature and the resilience of Pacuran communities. The Cultural Exchange Program (5th Era, Year 100):
A cultural exchange program is initiated, allowing young individuals from different islands to live and study with families from other cultures. The program promotes understanding, tolerance, and friendship among Pacura's youth. The Rise of Pirate Raids (5th Era, Year 130-140):
Pirate raids increase along Pacura's coastlines, threatening trade routes and coastal settlements. Pacura's naval forces unite to combat piracy and protect maritime interests. The Founding of the Pacuran Academy of Arts and Sciences (5th Era, Year 180):
The Pacuran Academy of Arts and Sciences is established, becoming a center for intellectual and artistic pursuits. Scholars, inventors, and artists collaborate to advance knowledge and creativity. The Great Volcano Awakening (5th Era, Year 220):
A dormant volcano on the island of Typh erupts, causing widespread destruction and forcing evacuations. The event leads to the formation of volcanic research institutes to monitor and study volcanic activity. The Unity Games (5th Era, Year 250):
The first Unity Games are held, bringing together athletes from all cultures to compete in friendly sporting events. The games promote unity, sportsmanship, and healthy competition among Pacura's people. The Pacuran Space Program (5th Era, Year 280):
Pacura launches its first space exploration mission, sending astronauts to orbit the planet and conduct scientific research. The space program inspires innovation and technological advancements across the nation. The Mysterious Disappearance of a Stormblood (5th Era, Year 310):
A Stormblood from Hydran mysteriously disappears under suspicious circumstances, leading to a widespread investigation and intrigue. The event sparks rumors and conspiracy theories, affecting political dynamics. The Golden Age of Trade (5th Era, Year 350-370):
Pacura experiences a golden age of trade, with increased prosperity, cultural exchange, and technological innovations. The era is marked by flourishing markets, bustling ports, and new trade routes. The Plague of Bluefish (5th Era, Year 380):
A deadly outbreak of a mysterious disease among the bluefish population devastates Pacura's fishing industry and leads to food shortages. Efforts to contain the plague and find a cure become a top priority. The Cultural Renaissance of Ivmagir (5th Era, Year 410):
The port city of Ivmagir experiences a cultural renaissance, with artists, musicians, and writers creating works that reflect the city's maritime heritage and cosmopolitan atmosphere. The Grand Expedition to the Frozen North (5th Era, Year 440):
A grand expedition is launched to explore the frozen northern regions beyond Pacura's borders. Explorers discover new lands, resources, and wildlife, expanding Pacura's knowledge and influence. The Great Solar Eclipse (5th Era, Year 480):
A rare solar eclipse occurs, captivating Pacura's inhabitants and inspiring myths, legends, and scientific observations. The event fosters a sense of wonder and curiosity about the universe.
Type
Archipelago
Included Locations
Included Organizations
Owner/Ruler
Ruling/Owning Rank
Owning Organization