The Gunslinger knows everything there is to know about handguns of all types. The Gunslinger trains his mind and body to work in concert with his handguns. His pistols become extensions of him. The Gunslinger can be a mercenary or knight, defending the weak and the innocent with a pair of blazing pistols instead of a sword and shield.
Requirements
Base Attack Bonus: +2.
Skills: Acrobatics 3 ranks,
Sleight of Hand 3 ranks.
Feat: Personal Firearms Proficiency.
Class Information
Hit Die: d10.
Action Points: 6 + half character level (rounded down) per level.
Class Skills: Bluff (Cha),
Demolitions (Int),
Drive (Dex),
Escape Artist (Dex),
Gamble (Wis),
Intimidate (Cha),
Knowledge (gossip, streetwise) (Int),
Linguistics (Int),
Perception (Wis),
Profession (Wis),
Ride (Dex),
Sleight of Hand (Dex),
Stealth (Dex),
Survival (Wis).
Skill Ranks Per Level: 4 + Int modifier.
Table: The Gunslinger
Class Features
Close Combat Shot: At 1st level, a Gunslinger gains the ability to make a ranged attack with a one-handed or light firearm while in a threatened area without provoking an attack of opportunity.
Weapon Focus: At 2nd level, a Gunslinger gains
Weapon Focus as a bonus feat. The Gunslinger must choose a specific personal firearm such as a Walther PPK or an M4 carbine.
Bonus Feats: At 3rd, 6th, and 9th level, the Gunslinger gets a bonus feat. The bonus feat must be selected from the following list, and the Gunslinger must meet all the prerequisites of the feat to select it.
Advanced Firearms Proficiency,
Advanced Two-Weapon Fighting,
Burst Fire,
Dead Aim,
Double Tap,
Far Shot,
Improved Two-Weapon Fighting,
Precise Shot,
Quick Draw,
Quick Reload,
Shot on the Run,
Skip Shot,
Strafe,
Two-Weapon Fighting.
Defensive Position: Starting at 4th level, a Gunslinger gains the ability to use cover to maximum advantage. The Gunslinger gains an additional +2 cover bonus to Defence and Reflex saves whenever he has any type of cover, except total cover.
Lightning Shot: Starting at 5th level, a Gunslinger can make a flurry of attacks with a personal firearm. On the first attack in a round, the Gunslinger may fire twice with one act. The shots are resolved separately and may be at different targets. This ability can only be used with a personal firearm and cannot be used with one that has a single shot rate of fire.
Sharp-Shooting: At 7th level, a Gunslinger gains the ability to score hits that others would miss due to the target's cover. If the Gunslinger uses a personal firearm to attack a target, the target's cover bonus (if any) to defence is reduced by 2.
Greater Weapon Focus: At 8th level, the Gunslinger receives a +1 competence bonus on attack rolls made with the firearm selected for the
Weapon Focus feat chosen at 2nd level. This bonus stacks with the earlier bonus. It does not apply to any other Weapon Focus feats the Gunslinger may have.
Bullseye: At 10th level, a Gunslinger becomes so adept at using the firearm to which he has applied
Weapon Focus and Greater Weapon Focus that his attacks with that firearm can deal extra damage. With a successful attack, before damage is rolled, he can spend 1 action point to deal +3d6 points of damage.