Hall of Nations
Near the center of the Precipice Quarter, on a small bluff overlooking Living Lake, stands a monumental building that is one of the largest to ever be constructed by human hands. The brainchild of the avuncular diplomat Perrov Bristaria, esteemed international affairs advisor to Lord Gyr of Gixx, is known as the Hall of Nations, and it’s here that visitors to the Radiant Festival encounter the most important inventions and developments from every civilized nation on Golarion. Each nation employs dozens of boisterous barkers, charismatic speakers, and theatrical exhibitors to draw in crowds and show off advancements in alchemy, technology, art, magic, and other pursuits. In this grand hall, representatives from rival nations might be neighbors, setting aside bloody feuds to instead compete in the realms of ingenuity and entertainment. Archmage Sabbion Retrokav from Nex and Lady Izabelle Elliosa of House Madinani are two such rivals, both showcasing increasingly dramatic new evocation and conjuration spells that might threaten the integrity of the building if either chooses to ignore Absalom’s strict ban on certain spells (which has been relaxed somewhat for the fair). Thankfully for the public and the building’s stakeholders, the Hall of Nations is the Edgewatch’s most heavily patrolled exhibition area, and guards in their trademark gold-and-teal uniforms can be seen from every angle of the gallery.
Type
Great hall
Parent Location
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