Vigil’s Hope
The exiled Watcher-Lord Ulthun II and his retinue, including many of the surviving Knights of Lastwall, set up their base of Vigil’s Hope in a former guard armory and barracks, which they further reinforced with archers’ platforms, palisades of scavenged support beams, and other defensive measures. An open-air shrine to Iomedae underscores the martial nature of their camp. Although the knights have done little so far except claim and fortify their stronghold, everything about Vigil’s Hope is meant to signify that its knights have thrown down a gauntlet to the malign forces in the Precipice Quarter.
Ulthun II and his Knights of Lastwall have also attracted a small horde of goblins, curious about the shiny longshanks willing to vouch for a goblin retinue. Though undisciplined, dubiously moral, and easily frightened, their tendencies toward unmitigated destruction proved somewhat useful in subduing a haunted district where many locales are a lost cause. Ulthun often hosts his friend “King” Zusgut at Vigil’s Hope, with huge attending goblin retinues and the pomp and circumstance of international diplomacy between heads of state.
Ulthun II and his Knights of Lastwall have also attracted a small horde of goblins, curious about the shiny longshanks willing to vouch for a goblin retinue. Though undisciplined, dubiously moral, and easily frightened, their tendencies toward unmitigated destruction proved somewhat useful in subduing a haunted district where many locales are a lost cause. Ulthun often hosts his friend “King” Zusgut at Vigil’s Hope, with huge attending goblin retinues and the pomp and circumstance of international diplomacy between heads of state.
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Barracks
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