Living Lake
It took the city’s most powerful druids, geomancers, and water-shapers two months to carve out the central area of the decrepit Precipice Quarter—and several months more for work crews to complete a pipeline from springs in the Kortos Mounts to fill the excavation site—but the final effect can’t be understated: Living Lake is one of the grandest human-made marvels in all of Absalom. Countless varieties of freshwater fish populate the artificial lake, in the center of which rises a fertile island covered in dozens of varieties of red, orange, and pink ornamental trees and bushes. Pleasantly shaded walking trails meander across the nameless island, and lovers young and old make frequent use of the ample foliage for afternoon trysts, no doubt inspired by the springtime spirit that seems to suffuse the small forest. At the northwestern end of Living Lake is another, smaller island from which an array of fireworks are launched in well-attended shows every night. The shows’ chief operator, a Varisian gnome named Beckabee, is a capable alchemist and excellent orchestrator, but the long nights have been catching up with her; it seems only a matter of time until one of the sleep-deprived pyrotechnician’s increasingly frequent mishaps becomes a full-fledged disaster.
Type
Lake
Location under
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