Brightshore
A beautiful city sitting in contrast against the red sand dunes of the desert landscape, the trading center of the Litore continent Brightshore stands before you. A melting pot of culture and race if you want something you can find it here in Brightshore, from the bustling bazaar to the many smaller stalls spread out beyond the city's gate if you got gold this is the place for you.
Demographics
Due to the nature of Brightshore city being a hub for trade between the two continents many races find a home in its sandstone walls. From Half-orcs to Changelings one can expect to find all manner of being coming to buy and sell their wares.
Government
Most, if not all that occurs in the city of Brightshore is supervised by the The Merchant's Guild and its people, from the laws to the guards present in the city all is provided and managed by the Merchant's Guild.
Defences
Due to the city of Brightshore being a free state not aligning itself to any kingdom or country it does not possess a formal military force but rather a collective of bodyguards and private security from locally sourced from the Merchant Guild's three powers.
Industry & Trade
Brightshore is the largest trade city on the two continents, shipping and receiving goods from across the world between the large bazaars and open markets if someone wants to buy or sell something they come to Brightshore
Infrastructure
To better transport goods around the city and help combat the heat of the desert deep canals were built throughout the city allowing small cargo ships to move large shipments at ease. Running from the coastline salt water flows in and then out of the city where it is drawn by the many people living within the city walls to be turned into clean drinking water. The city of Brightshore also boasts the largest shipyard and port of all the cities on the two continents, being the seat of trade many ships are constantly coming and going from its bustling port.
Guilds and Factions
The three leading money controlling groups, The Balworth Trading Company which owns a majority of the docks of the city and has a monopoly on shipping off the continent, The Sunstone Union made up of many individual merchants and businesses, and the Baset Family that controls the Black Cat casino and lounge and comes from old money. Together these three groups form the Merchant's Guild and they oversee all that happens in the city.
History
Originally established as an outpost to better explore the continent of Litore, Brightshore quickly grew as the expansion into the new continent grew. Becoming a haven for merchants and traders it wasn't until the maker city of Elderburrow was built in the Redrust Pass that Brightshore became known around the world, through the selling of the high-quality products made in Elderburrow many were able to make their start in Brightshore permanently establishing the coastal city as the place to be.
Architecture
Built from the sandstone of the Crimson Sea most if not all of the buildings in Brightshore are of pale yellows and deep reds that are common in the desert environment. Depending on the building there might be accents of gold and other brighter colors to show off and distinguish themselves from others based on the owner's wealth. Due to the higher than average heat at points, a lot of homes and businesses in the city have open roofs usually covered in cloth to prevent sand from falling inside and provide better ventilation.
Geography
Built on the coastal edge of the Crimson Sea the city of Brightshore stands as the only settlement that remains among the red sand dunes of the desert landscape. Canals built into the sandstone allow salt water to flow throughout the city which is used to provide clean fresh water as well as provide water to the small fields residing outside the city walls.
Natural Resources
The biggest resource for the city is in fact its coastal location, residing in a perfect location allows trade and transport to be much easier and efficient compared to any other place.
Alternative Name(s)
The gem of the red sea
Type
City
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