Keoland Kingdom of Keoland

The Glossography is a 48-page work framed as the work of Pluffet Smedger, the Elder, of the Royal University at Rel Mord. It bears an in-world publication date of the year 998 CY, or 422 years after the "current day" of 576 CY.  

His Peerless Majesty, the King of Keoland, Kimbertos Skotti; Lord of Gran March, Plar of Sterich; Protector of the South; etc.

Capital: Niole Dra (pop. 21,600)

Population: 300,000 (excluding dependencies)

Demi-humans: Sylvan Elves, Gnomes, Halflings

Humanoids: Doubtful

Resources: foodstuffs, cloth, gold, gems (III)

Keoland was the first major kingdom to be established in the Flanaess, the Oeridians and Suloise tribes mingling and joining to build a tolerant and prosperous realm which nominally included many and varied demi-human groups as well. After several centuries of benign leadership, a line of monarchs upon the Keoish Throne became ambitious and embarked upon a policy of conquest. At the peak of this imperialism, Keoland held sway from the Pomarj to the Crystalmist Mountains, while her armies pushed into Ket and threatened Verbobonc and Veluna City (c. 350-360 CY). The Ketite expedition came to grief in successive battles (Molvar, Lopolla), while an alliance between Veluna and Furyondy ended the Keoish threat in that quarter (Short War). Coincidentally, the Olvenfolk within the boundaries of Keoland objected to the warlike policies of the King and began expelling royal garrisons in the Ulek Provinces and Celene. In the ensuing struggle, the freemen of the western portion sided with the demihumans. Raiders in the far south took advantage of these conditions to harry the Keoish coast from Gradsul to Gryrax. King Tavish III was slain in battle against the Sea. Princes (Siege of Westkeep, 453 CY), and his son, Tavish IV, immediately changed the policies of the kingdom upon ascending to the throne. After protracted negotiations, the independent state of the Yeomanry was recognized, the Ulek states were granted autonomy, and Keoland returned to its former state of tolerance and prosperity thereafter. The semi-independent Gran March and Earldom of Sterich are loyal to the crown and furnish strong contingents to the royal army. The Keolanders are well known for their light cavalry employing javelins, crossbows, and lances. The bulk of the army consists of footmen armed with pole arms and long spears, while the nobility comprises the heavy cavalry portion of the force. There are typically small companies of elves, gnomes, halflings, and/or dwarves included in muster. The fleet is battleworthy but small, and conflict with the Sea Princes continues to plague the realm.

  The Living Greyhawk Gazetter (LGG) is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. Setting is 591CY  

Proper Name: Kingdom of Keoland

Ruler: His Peerless Majesty, the King of Keoland, Kimbertos Skotti (LG male human Rgr15)

Government: Feudal monarchy with rulership that passes between two or more royal houses that are primarily descended from ancient Suel nobility with many Oeridians and some elves, gnomes, or halflings in Council

Capital: Niole Dra

Major Towns: Cryllor (pop. 8,400), Flen (pop. 11,900), Gradsul (pop. 49,400), Niole Dra (pop. 25,000)

Provinces: More than two dozen major and many minor duchies, counties, marches, territories, and baronies

Resources: Foodstuffs, cloth, gold, gems (III)

Coinage: [Keoland standard] griffon (pp), lion (gp), eagle (ep), hawk (sp), sparrow (cp)

Population: 1,800,000—Human 75% (SOf), Elf 8% (sylvan 60%, high 40%), Gnome 6%, Halfling 5% (lightfoot), Half-elf 2%, Dwarf 1%, Other 1%

Languages: Common, Keolandish, Elven, Gnome, Halfling

Alignments: LG, NG*, N, LN, CG

Religions: Heironeous, Phaulkon, St. Cuthbert, Fharlanghn, Ehlonna, Lydia, Osprem, Zilchus, Kord, Xerbo, Norebo, Olidammara, elf pantheon, Trithereon

Allies: Gran March, Sterich, the Ulek states, Geoff (exiles), Bissel

Enemies: Pomarj, Iuz, Scarlet Brotherhood, nonhumans and giants in Crystalmists and elsewhere, Sea Princes (all factions), Celene (greatly disliked), Valley of the Mage (distrusted)

 

A kingdom of great antiquity, Keoland has harbored territorial ambitions regarding its neighbors for centuries. Both Ket and Veluna have had reason to fear Keoland's armies in the past. Military defeats by Ket, the disapproval of the eastern elves, and the Veluna/Furyondy alliance which drove back Keolandish troops in the Short War led to the formation of the Gran March and Bissel as northern tributary states which gradually assumed greater independence. Sterich, to the west, also gained more and more freedom.

During the wars, Keoland was reluctant to aid Veluna and Furyondy against Iuz, and when Sterich was threatened, King Skotti tried to negotiate a treaty that would reestablish Keolandish control over Sterich in return for military aid. He dithered long enough over the details for Sterich to fall in the interim. The subsequent attacks from the lands of the Sea Princes, both by land and sea, gave Keoland a warning that it could not play politics much longer.

Keolandish armies are well prepared and equipped, with heavy cavalry traditionally recruited from noble houses, fine light cavalry lethal with crossbows, and demihuman contingents from provinces close to Ulek. Nonetheless, Keoland suffered significant losses in battles to the north and along its southern borders, also losing a little territory along the Dreadwood. Politically, the Gran March and Ulek are now important determinants of Keolandish policy. Skotti is being forced to listen, and there is less of a swagger about Keolandish nobility after the wars.

Keoland is a country rich in staples, with some gems and gold in its hills, but it badly needs time to retrench and rebuild. Skotti does not care for what he must accept from other lands while Keoland replenishes its own riches.

  Overview:

Older even than Aerdy in the Flanaess is ancient Keoland, mainspring of the Sheldomar Valley. The foundation of Keoland, represented the birth of the first postmigration human kingdom in the Flanaess. For nearly a millennium, the Keoish heartlands have spanned the lands from Gradsul at the Azure Coast to the Rushmoors in the north, between the great Sheldomar and Javan rivers in the east and west. These lands are some of the most provincial and bucolic in the Flanaess, having been largely untouched by war and conflict for centuries. The climate is customarily temperate year-round and the soils of the central valleys are rich, allowing the kingdom to grow wheat, rye, and other grains in great abundance. The country has never been rich in terms of mineral wealth, and perhaps for that reason it has always conducted a brisk trade with its neighbors, to whom it supplies staples such as foodstuffs in return for hard coin.

The folk of the land can be friendly and generous, but they are primarily noted for their superstitious natures, particularly their wariness of foreigners. The people are a mixture of Suel and Oeridian bloodlines, well blended for the most pan in the provinces of the nation, except in certain rarefied circles such as the nobility and other closed societies. Flan still exist in small pockets in the kingdom, no longer numerous in the heartlands and now driven to the peripheries of the valley. The common tongue is spoken here, but the primary dialect is called Keolandish. The speech of the common folk is highly recognizable for its accent.

For most of Keoland's history, the study of magic was banned to its citizenry, and its practice was restricted to secret societies and certain nobles. Little evidence is seen by the casual observer of powerful wizards' magic, as commoners fear those who practice spellcraft. Many priesthoods are present in the realm, though religion was never a dominant force in the kingdom, either.

Keoland is a true monarchy in that its kings rule for life and have great powers and authority at their disposal, but officially the government is a permanent regency. Ruled in the trust of the noble houses, the matter of succession has always resided in the Council of Niole Dra. This deliberative body, composed of the major nobility and heads of certain long established guilds and societies in the kingdom, has the responsibility to authorize succession and oversee matters dealing with the nation's founding charter. It is the founding charter, penned some nine centuries ago, that ascribes rights and obligations on the part of all the citizenry of the country, whether lowborn or high. The Throne of the Lion, as the office of the king is referred to in Keoland, is currently held by Kimbertos Skotti. The monarch is besieged by factions who constantly demand his attention, making changes or decisions often painfully slow in coming. Most of these petitioners are peers of the realm, who have varied and often conflicting self-interests.

Over two dozen political subdivisions exist in Keoland. The major provinces follow, with their capitals and rulers.

Axewood, Barony of Linnoden Baron Anladon of Neheli (LG male half-elf Ftr8/Wiz2)

Cryllor, County of Cryllor Count Ignas Manz (LN male human Ftr16)

Dorlin, Duchy of Dorglast Castle Duke Cedrian III of Neheli (CN male human Wiz7/ Ftr2)

Flen, County of Flen Countess Allita Elgarin (N female human Clr5 of Xerbo)

Good Hills, Union of the Black Top First Speaker Blaif Rinnar (NG male gnome Ftr6/ Rog2)

Gradsul, Duchy of Gradsul Duke Luschan VIII of Rhola (LN male human Wiz9/ Ftr2)

Grayhill, Barony of Dourstone Baron Markos Skotti (NG male human Ftr7)

Middlemead, March of Middlebridge Margrave Kharn (LN male human Ftr3)

Niole Dra, Royal Capital and District of Niole Dra Lord Mayor Pugnace Dillip (LN male human Ari6)

Nimlee, County of Craufield Countess Lissen Rheyd (NG female human Clr8 of Lydia/Ftr2)

Salinmoor, Viscounty of Seaton Viscount Cronin Secunforth (LN male human Ftr4)

Sedenna, March of Plampton Margrave Erlich Derwent (LN male human Ftr11)

History:

The Chronicle of Secret Times is a book banned by the Keoish crown, a strange set of affairs for a work that is said never to have existed. Nonetheless, numerous apocryphal copies are said to be in certain clandestine collections, including the Great Library of Greyhawk. The book's sometimes lyrical prose tells of the Suloise survivors of the Rain of Colorless Fire, beginning with how Slerotin, the Last Mage of Power, led twelve tribes out of ruin and into the valley of the Sheldomar. As the story continues, the Magus, nearly consumed and at death's door from his exertions, bids the most powerful noble houses to set aside their rivalries and unite to make a home in this valley and be at peace with its inhabitants. He prophesizes that they will one day combine with a noble people and together will lay the foundations of an exalted kingdom. Slerotin enjoins them to look for signs and portents, and to act upon them in the noblest tradition of their ancestors. The Last Mage of Power then quits the ken of mortals in a thunderclap that levels the surrounding trees and scatters them into the form of a glyph pointing toward the northeast, or so the tale goes. History records that it was only a few years after their arrival in the Flanaess that the refugees fought each other and went their separate ways, disregarding the Last Mage's words. The powerful Zelrad family withdrew to the northeast, departing from the Sheldomar Valley entirely to settle in what became South Province of the Great Kingdom. The tales also recount how the vile House Malhel fled toward the Dreadwood and was consumed by its own evil after trying to summon up powers of the earth in a desire to resurrect the Suel Imperium. Similar groups suffered other malign fates, while others fled across the Azure Sea, never to return.

The remaining Suel Houses fought the local Flan and abundant nonhumans for control of the rest of the land, which was dominated by the near-mythical Empire of Vecna in the north. The nobles of House Rhola made for the Azure Coast, where in -368 CY they founded the city of Gradsul. While they began settling the southern coastal lands, the nobles of Neheli took their chances in the northern valleys, heeding the apparent words of the Last Mage and striking for the northeast. Their much feared Seers, who were among the few powerful apprentices of Slerotin to survive the cataclysm, closely advised the leaders of Neheli in all things. Niole Dra was founded by them within ten years of Gradsul's creation. The next few seasons brought many changes to the land, as the Oeridian tribes entered the Sheldomar Valley from the north after a great upheaval appeared to bring down the Empire of Vecna from within. The Oeridians were the first people to encounter the Neheli, settling with the latter peacefully.

Keoland was officially founded in the year 303 OR (-342 CY), a union between the Neheli, Rhola, and minor Oeridian nobles who came to control large swaths of the central valleys between the holdings of the Suel. This series of disjointed states between the rivers Javan and Sheldomar became one nation after a series of brief struggles with the Flan. Niole Dra was taken as the capital and its first king, a nobleman of House Neheli, was chosen to rule by a consensus of the peers of the realm.

By-242 CY, Keoland had expanded beyond the Good Hills, allied with the inhabitants there, and entered a period of rapid expansion characterized largely by the peaceful annexation of new lands and territories. Sterich was soon founded in the west, followed in -161 CY by the Gran March, as the kingdom expanded the northern border beyond the city of Shiboleth to Hookhill. The Order of Knights of the Watch was awarded the fief to defend the northern borders by the duke of Dorlin. In -96 CY, the Yeomanry was brought within the kingdom, and its freeholders were given a voice in council in Niole Dra.

The expansion of Keoland came to a slow halt by the middle of the first century CY, after the death of King Malv III of the Rhola. In 49 CY, the throne reverted to House Neheli, where it remained for nearly two centuries. A long stagnant period in Keoish history ensued, during which the country remained a benevolent, if slumbering and introverted land. Keoland awoke from its long slumber during what is generally regarded as its imperial phase, beginning in the late third century of the common era. When the last Neheli king died without issue in 286 CY, the summer conclave of the following year recognized the ascension of the first Rholan king in more than two centuries, King Tavish I. Tavish, the duke of Gradsul, was the scion of his house and its most formidable leader. He was determined to make the aspirations of Keoland rival that of the Aerdi and the nascent Furyondy, both of which already dominated the neighbors of Keoland and its rivals in the north and across the Azure Sea.

Tavish immediately brought a cosmopolitan air and youthful dynamism to sleepy Niole Dra when his court assembled the following year in the capital. He quickly reversed the course of the nation and raised armies in great numbers. He accelerated castle-building across the frontiers of the nation and abolished certain magical prohibitions that had stood for centuries amid the strong opposition of the anchorites of the Lonely Tower, the Silent Ones. Tavish's early maneuvers were subtle efforts to marshal the resources already at his fingertips by treaty. In 289 CY, Keoish forces verged on the Fals Gap, where the city of Thornward was founded by the Knights of the Watch as a northern outpost to ward and tax the trade roads between the Baklunish and Furyondy. While a brief skirmish was fought with the Baklunish of Ket, large-scale actions were as yet unknown. In 292 CY, Tavish negotiated a treaty to formalize the union of the Ulek states to Keoland, bringing them into closer cooperation with the Throne of the Lion. Keoish ambassadors were dispatched even to Enstad, and distant out posts were soon tolerated by Celene and its fey court. Tavish accomplished the near total confederation of the Sheldomar Valley, from the Crystalmists to the Azure.

Following the death of Tavish the Great in 346 CY, the throne was taken by his eldest son, Tavish II (called The Blackguard), a move that was grudgingly approved by the Council of Niole Dra. During the early summer of 348 CY, the new king made his socalled "Wealsun Proclamation," over the objections of the members of the Council. In it, he asserted the manifest destiny of the Keoish to hegemony over the Sheldomar Valley and all its borders. Within a handful of years, Keoland had marched armies into western Veluna and annexed the Pomarj from the prince of Ulek. Using the added support he gained from early victories in Veluna, Tavish II quickly drove the ill-prepared rulers of Ket to the Tusman Hills. In late 362 CY, he ordered the extension of a formal trade road from Thornward to Molvar and eventually to Lopolla. Earlier the previous year, the Yeomanry had closed its borders to the Keoish, withdrawing its forces in protest against the "wars of aggression," while Celene expelled royal garrisons from within its borders. The Ketite expedition began unraveling within a few years. The next three decades were rife with fits and starts that amounted to a slow retreat to Bissel.

By the year 400 CY, the forces of Keoland had completed their final withdrawal to Thornward, fortifying the Fals Gap and making Bissel the northern frontier of the kingdom. Keoland's aggressions took a lengthy hiatus under the rule of Duke Luschan, the new regent who had no stomach for war. In 414, the old regent became ill and died, and his young nephew assumed the title Tavish III. In 438, the Small (sometimes called the Short) War between Furyondy and Keoland ended Keoish influence in Veluna. Furyondians and their armies advanced on Thornward and south to nearly the city of Hookhill, as the Knights of the Hart captured Bissel before Tavish III reinforced the northern border in disgust. Keoland's influence north of the Gran March came to a complete end.

Troubles for the Throne of the Lion continued unabated in the south. In 433 CY, Tavish Ill's errant younger brother and the heir to the duchy of Gradsul disappeared, and reports placed the duke as lost in the Amedio, the victim of pirates or other foul play. The old king attempted to salvage some dignity in a doomed expedition to reclaim the south, culminating in the Siege of Westkeep, 453 CY. In a prolonged battle against the insurgents, King Tavish III was himself slain.

The king's surviving son was crowned Tavish IV, assuming the throne immediately following the death of his father on the battlefield. Recognizing the disastrous policy that had propelled the dependencies of the kingdom to fly apart and resulted in the death of his brothers and father, young Tavish IV reversed the course of the nation. He recalled and disbanded expeditionary forces from the frontiers, sending home men who had not worked their ancestral lands for their entire lives. In 460 CY, the Yeomanry League was formally recognized as an independent realm and relations were reestablished. However, despite the best efforts of Tavish IV, many of these changes came too little and too late for others. In 461 CY, the realms of Ulek and Celene severed formal ties with Keoland, the former gaining complete autonomy. Two years later, seeing their opportunity, minor Suel nobles in the Pomarj forswore their fealty to the prince of Ulek and took Highport as their capital. This act went unchallenged in Niole Dra, which was tired of war.

In 488 CY, a prematurely aged Tavish IV died without issue, a lonely and broken monarch. The Throne of the Lion fell to an heir of the House Neheli the next year, who promptly turned a blind eye to foreign affairs. Keoland soon reverted to the more peaceful, even complacent state from which it had departed for nearly two centuries. This sudden introspection drifted into isolation a few years later when the Keoish monarch refused to engage in the Hateful Wars that raged between the Ulek States and the nonhumans of the Lortmils and Suss Forest. When the Suel barons of the Pomarj suffered a crushing invasion at the end of the conflict, their pleas for assistance fell upon a suddenly oblivious bureaucracy. Illness and misfortune befell the Neheli line over the next few decades to such disquieting proportions that, by the late 550s, it became doubtful it could put forward an heir to old King Trevlyan III when he suddenly passed away in 564 CY.

The Council of Niole Dra entered into prolonged debate the following winter and emerged with a surprising announcement. The new king was introduced as Baron Kimbertos Skotti of Grayhill, an obscure ranger lord from a small province near the Dreadwood with little-known blood ties to the throne. Lashton of Grayhill (LN male human Wiz19), an archmage of some notoriety and exceeding ambition, came to serve the new Royal Court as its magical councilor. He was seen by some as an extremely influential schemer, perhaps too much so when the kingdom was ill-prepared for the Greyhawk Wars and giant invasions that plagued the westlands beginning in the early 580s. Because the court delayed in sending reinforcements, seeking to extract additional concessions from the supplicants, Keoland failed to avert the dis aster. Giants descending from the Crystalmists attacked the valley nations of Geoff, Sterich, and the Yeomanry, throwing those realms into chaos. The Treaty of Niole Dra was hastily signed in 583 CY by a befuddled King Skotti. It allied Keoland to its neighbors to address the threat posed by the nonhuman invasions from the Pomarj and the Empire of Iuz in the north.

A series of misfortunes soon befell the kingdom despite its half-hearted efforts to help its country men. A naval force from the Lordship of the Isles, under the control of the Scarlet Brotherhood, attempted an invasion of Gradsul in 584 CY. The invasion had to be forcibly repelled by Duke Luschan, who lost a quarter of his ships in the effort In 588 CY, Sterich was finally freed from its captors, after three years of struggle, but the cost of the effort was staggering. In early 590 CY, forces from Keoland invaded the Hold of the Sea Princes and captured the stinking fortress city of Westkeep in what many considered a foolhardy act. A further clash in the Hold is expected soon, unless calls from Keoish nobility in the Council of Niole Dra to give up the potentially ill-fated expedition in the south do not cause Skotti to withdraw his forces.

Conflicts and Intrigues:

Relations between Keoland and the Prince of Ulek are strained from the latter's economic alliance with the Lordship of the Isles, so support of the latter's Pomarj campaign remains tepid. Duke Luschan wants to build a dozen new frigates to contend with naval threats on the Azure Sea, and he courts an alliance with Irongate. Rumors come out of Dorlin about cases of madness in certain families of the Neheli. Monsters plague the southern frontier.

Type
Geopolitical, Country

Articles under Keoland Kingdom of Keoland


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