Scarlet Brotherhood
His Peerless Serenity, the Father of Obedience (true name unknown)
Capital: Unknown, but reported as a hidden city of splendor and magnificence
Population: 35,000 +/-
Demi-humans: Doubtful
Humanoids: Highly probable
Resources: rare woods, spices, gold, gems (I, III, IV)
It is said that an order of monastic religious militarists was founded long ago on the remote plateau south of the closed city of Kro Terlep. This order is purported to espouse the cause of the Suloise as the rightful rulers of all the Flanaess, claiming superiority of that race above all others, and embracing evil as the only hope of achieving its ends. Supposedly the Scarlet Brotherhood is the fruition of these aims, and it now controls the whole of the land from the Vast Swamp to the tip of the peninsula. Brothers of the Scarlet Sign are reportedly hiding as trusted advisors or henchmen in many courts and castles in the north, spying for their master and ready to strike. The Brotherhood is tripartite, according to tales told, with thieves as its lower ring, assassins next, and then the smallest and highest ring of monks as superior. The leader of the thieves is called "Elder Cousin," that of the assassins is known as "Foster Uncle" — thus other thieves are entitled "cousins" and assassins "nephews." The temple and monastery of the Scarlet Brotherhood is supposedly a fortress and walled town unto itself, guarded by soldiers, humanoid legions which are being readied for future conquest, and monsters trained to serve the Brotherhood.
The Living Greyhawk Gazetter (LGG) is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. Setting is 591CYProper Name: Great and Hidden Empire of the Scarlet Brotherhood
Ruler: His Peerless Serenity, the Father of Obedience (true name unknown) (statistics unknown)
Government: Tilvanot lands appear to be governed by feudal plantation lords who in turn are managed by ever-present red-robed monks representing a mysterious government based in the hidden capital; conquered lands are administered by a singular "shepherd," usually a monk, who enjoys nearly unassailable sovereignty but is ultimately subservient to the Father of Obedience
Capital: Hesuel Ilshar (location unknown)
Major Towns. Ekul (pop. unknown), Hesuel Ilshar (pop. unknown), Kro Terlep (pop. unknown)
Provinces: Unknown on Tilvanot Peninsula; foreign holdings include part of the Sea Princes (Monmurg, Port Toli, Jetsom Island, Fairwind Island, Flotsom Island, Sybarate Isle), Onnwal (Scant only), both Olman Islands, and strongholds in the Amedio Jungle and Hepmonaland, the Lordship of the Isles is an allied puppet state
Resources: Rare woods, fruits, spices, gold, gems (I, III, IV)
Coinage: Unknown
Population: Tens of thousands (exact numbers unknown)—Human 96% (S), Halfling 2%, Elf 1%, Other 1%
Languages: Ancient Suloise, Common
Alignments: LE*, NE, CE
Religions: Pyremius, Syrul, Wee Jas, Bralm, Nerull, Tharizdun (claimed by Brotherhood agents but not actually worshiped, except by Black Brotherhood)
Allies: Lordship of the Isles (puppet state), certain followers of Suloise gods supporting the Scarlet Brotherhood (Syrul, Pyremius, etc.)
Enemies: Yeomanry, Sterich, Keoland, the Ulek states, Gran March, Furyondy, Veluna, Verbobonc, Dyvers, Greyhawk, Iuz, Duchy of Urnst, County of Urnst, the Pale, Nyrond, North Kingdom, Ahlissa, Sunndi, Sea Barons, Rel Astra and allied cities, Ice Barbarians, rebel forces in the Sea Princes, rebel forces in Onnwal, Knights of the Hart, Knights of Holy Shielding, Knights of Luna, Knights of the Watch. Only Iuz can count more enemies than the Scarlet Brotherhood.
Accurate information concerning the Scarlet Brotherhood is notoriously hard to locate, because of its paranoid secrecy and the unreliability of those sources who lay claim to knowledge of it. However, what is known with some certainty is as follows.
For at least several generations, a Suel order of monastic militarists has dwelt in the closed city of Kro Terlep and the remote plateau south of it. During this time, the religion and precepts of the Brotherhood formed. The order is one of Suel racism which seeks to subjugate all of the Flanaess to the rule of the Suloise (despite its widespread use of humanoid troops), and which embraces evil as the only hope of achieving this end. Members of the Brotherhood are referred to, unsurprisingly, as Brothers, with seniors in the rigid hierarchy being referred to as Elder Brother.
The Brotherhood appears to have three distinct echelons. At the bottom are thieves, mostly of chaotic evil alignment. Their leader is known by the unique title of Elder Cousin. Intermediate are the assassins, who are warriors, thieves with special skills relevant to silent slaying, and rare mages and thief-mages. Most of the assassins are believed to be neutral evil. Heading the organization are self-styled monks who live in cloisters and lead rigidly ascetic lives. Most are lawful evil in alignment and include a few warriors, some mages, and a handful of priests. These priests remain extremely secretive about their religion, which is not exported to the new dominions the Brotherhood holds. One terrible name has been mentioned in this context: Tharizdun.
During the wars, the Brotherhood emerged as major winners, gaining control of the southern waters. Its thieves made excellent spies and its assassins brought whole nations to their knees. The scarlet-clad monks who followed to administer the new satellite states had the way paved for them by ruthless cunning and ingenuity.
Although the Scarlet Brotherhood's ultimate goal is known, only guesses can be made concerning much of its activities. The Brotherhood has made extensive forays into Hepmonaland and the Amedio Jungle, both home to "degenerate" Suel people. It has seemed extraordinarily easy for the Brotherhood to recruit veritable armies of the jungle dwellers to aid their campaigns and keep order in invaded states. Hepmonaland is very rich in resources, including rare woods, spices, ivory, gems, and platinum, and this has swollen the Brotherhood's coffers considerably.
The Brotherhood is also rumored to have extensive breeding programs, both for people and monsters. The monster-breeding is said to be concentrated in endless underground catacombs below a great and splendid secret-shrouded capital city, somewhere on or below the southern plateau. Exactly what the Brotherhood is creating there is unknown, although rumors circulate of freak, fire-resistant, red-skinned trolls in the hills beyond Irongate, heading from Idee (controlled by the Brotherhood acid-squirting otyughs in the Vast Swamp; and great spiders with lemurlike arms in the trees of the Dreadwood. Many fear that the Hool Marshes may be infested with other specialized monsters, so that the Brotherhood may have designs on the Yeomanry. The folk of Sunndi keep vigilant watch for mutants and fell things in the Vast Swamp.
So far as the human breeding program is concerned, the Father of Obedience sanctions all marriages within the Brotherhood and orders the slaying of infants born outside approved pairings. Brothers and Sisters of the order are often instructed to mate in order to test how certain pairings produce offspring. Disappearances of people with Suel blood from the old Iron League nations suggest that the Brotherhood is eager to expand its programs.
The most hideous rumors concern the attempted interbreeding of monsters with captured humans and demihumans. No firm evidence exists of such abominations, but the rumors are persistent.
Finally, the number of agents the Brotherhood has still in foreign lands is unknown.
Overview:The Scarlet Brotherhood was until recently a secret, apparently isolated power in the Flanaess. It came into its own during the Greyhawk Wars, toppling governments in a campaign of espionage, blackmail, and assassination. Prior to revealing itself, the Brotherhood had planted agents in the courts of rulers throughout the Flanaess. The revelation of the order has caused much paranoia and (often undeserved) exiles and assassinations within circles of rulership.
If reports from northern spies (often suffering climate-induced fever, insect-borne disease, or worse) can be believed, the Scarlet Brotherhood controls the whole of the vast Tilvanot Peninsula, from the confluence of Vast Swamp and Spine Ridge to the immense tropical island of Lof Bosok, off the northeast coast of the mainland.
The nation's capital, said to be a marvelous walled city, has seldom been seen by foreign eyes. It is believed to be hidden somewhere on the massive Okalasna Plateau. The formerly closed port city of Kro Terlep now welcomes ships from distant ports, though few sea captains brave waters rife with piracy and sea monsters to trade with the Brotherhood. Vessels flying the colors of the Lordship of the Isles anchor in the eastern port of Ekul, near squalid shipyards teeming with activity. At least one ship departs Ekul for Hepmonaland every day—the purpose of these voyages can only be speculated upon in the north, though few believe the activities of the Brotherhood in Hepmonaland and the Amedio Jungle to be charitable.
The armies of the Brotherhood, or at least those offloaded in occupied ports to the north and west consist primarily of savage warriors from the southern jungles, soldiers who give no quarter, and who are said to indulge in ritual blood sacrifice. These forces are supplemented by orcs, hobgoblins, and other creatures. Many in the north speculate that the Brotherhood boasts a standing army within its own borders, but little is known for certain. Many nations have met the impressive navy of the Brotherhood, which as often as not is supported by "independent" ships ostensibly from the Lordship of the Isles.
History:Prior to the last decade, few save the folk of Sunndi paid much attention to the inhabitants of the Tilvanot Peninsula. Humans of pure Suloise stock, the southerners appeared to lead simple lives, taming their land as plantation farmers, trading but little with the outside world. To the Sunnd, their isolation seemed a natural result of the Spine Ridge and Vast Swamp cutting the Tilvanot from the rest of the world.
In 573 CY, however, red-robed ambassadors from the south appeared in the courts of the Iron League Speaking in whispers, they offered their services to the merchant lords, announcing themselves as peaceful envoys of the Scarlet Brotherhood, representatives of the kingdom of Shar, an Ancient Suloise word meaning "purity." At the time, few connected the appearance of these sagely, monastic advisers to the disappearance of Prince Thrommel of Furyondy, or to any number of political developments throughout the Flanaess. The arrival of the Brothers of the Scarlet Sign did trigger curiosity, of course, and in short order spies were sent to the Tilvanot.
Few agents returned to their masters. Those who did told of an agrarian society along the coasts that farmed far more than it could consume, with huge shipments of crop sent to the plateau at the center of the peninsula. The farmers, it was said, were kept in line by orderly monks in red robes, men and women who had on occasion displayed unimaginable acts of unarmed martial prowess. These monks kept the populace in order, making examples of those few who would defy their orders.
The spies also spoke of bredthralls, bizarre slave races created through magic and arcane science, and of the powerful wizards of the Scarlet Sign who created and controlled them. Last, and perhaps worst of all, the agents of the north reported that the Scarlet Brotherhood did not worship proper gods, but instead gave tribute to dread Tharizdun, the Great Destroyer.
Needless to say, such reports frightened the rulers of the Flanaess, who turned to their own trusted advisers and agents in conference to plan strategies to deal with the growing threat. Unfortunately, many such advisers were themselves Brotherhood agents, and advised caution and patience in the matter. In time, they reasoned, the Brotherhood would reveal themselves, and could be dealt with as the rabble they certainly were.
Time, of course, proved something else altogether. As the Greyhawk Wars erupted in the north, the agents of the Scarlet Brotherhood sent aid, advisers, and weapons to the states of the Iron League, disguised as succor from friendly nations. After buttressing Irongate and Sunndi from the attacks of South Province, the Brotherhood struck in the Lordship of the Isles, replacing the reigning sovereign with his cousin, the corrupted Frolmar Ingerskatti, who declared for the Brotherhood, ceding the nation and its powerful navy to the Scarlet Sign. With Duxchan ships and charmed monsters, the Brotherhood set up a blockade along the Tilva Strait, effectively choking mercantile trade between the east and west. Thereafter, agents of the Brotherhood appeared in the court of Prince Jeon of Monmurg, bearing a simple message to the nobles of the Sea Princes: "Submit to the Scarlet Brotherhood or be destroyed." The princes, lawless nobles and pirate kings who had faced challenges more threatening than a band of men in robes, laughed at the emissaries. By the next morning, twenty-seven of the thirty Sea Princes had been killed. The conquest of Monmurg ensured the Brotherhood's hold on the southern seaways. In a matter of months, Idee and Onnwal had fallen to invasion and assassination. The Brotherhood made a move for Irongate as well, but crafty Cobb Darg, who had known the allegiances of his "advisers" all along, survived the sudden onslaught.
After the events of the Greyhawk Wars, the goal of the brotherhood is now clear. Followers of a philosophy established before the Twin Cataclysms, they espouse the cause of the Suloise race as rightful rulers of the Flanaess. Other races will serve as little more than slaves on whose broken backs will be built an empire to rival that of the ancient Suel.
Apparently, the organization of the Brotherhood is divided into three tiers, with monks at the pinnacle of the order, followed in rank by assassins and thieves. The leader of the thieves is called "Elder Cousin," that of the assassins is known as "Foster Uncle." Lesser members of each order are, respectively, cousins and nephews. For a time, it appeared as though the Scarlet Brotherhood would come to control even more of the Flanaess. Unsuccessful wartime overtures in Keoland betrayed a great ambition, and many feared what might come next. Fortunately, the Great and Hidden Empire soon fractured. In late 586 CY, South Province captured the northern half of Idee, and would own the whole of the territory by the end of the year. Meanwhile, the peasants of Onnwal threw down the Brotherhood government in all but the crucial port town of Scant. In 589, the slaves and former nobles of the Sea Princes took advantage of internecine struggles within the provincial leadership to engulf that nation in a continuing civil war. Despite these losses, the Brotherhood as a political entity is now much, much more powerful than at any time during its long history. While it has lost land, it has gained enormous wealth, destroyed and destabilized enemies, and made important gains in the southern jungles. The Brotherhood commands the southern seaways, with naval blockades in the shark-infested waters of the Tilva Strait, and in the so-called "Southern Gates" of the Azure Sea, between the Amedio Jungle and the Tilvanot Peninsula neat the Olman Isles. Perhaps most importantly, many rulers in the Flanaess believe they have purged their courts of possible Brotherhood agents, giving sovereigns in courts still populated by inactive agents an unwise sense of security. Paradoxically, though the Brotherhood has lost much power since the wars, it is now more feared than ever before, and arguably remains poised to strike in several key, as-yet revealed locations.
Conflicts and Intrigues:Key Sea Princes and Hepmonaland holdings are being infiltrated by the so-called "Black Brotherhood," a sect devoted to entropy (Tharizdun). New breeds of monsters created in the Olman Islands are rumored to have taken over part of one island. Brotherhood ambassadors dispatched to the northern barbarians report mixed results, with important ground gained with the Frost Barbarians.
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