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Viscounty of Verbobonc

Verbobonc, properly known as the Viscounty of Verbobonc, is a semi-independent nation of the Flanaess. Though Verbobonc owes fealty to the Archclericy of Veluna, it is nearly autonomous in practice.  

Overview

The Viscounty of Verbobonc is a near-independent province of the Archclericy of Veluna, ruled in palatine by a powerful viscount. The city of Verbobonc itself is the second largest port on the Velverdyva, bringing much wealth to the local lords. The writ of the viscounty extends some fifteen miles into the Kron Hills to the south, though the current gnome troubles ensure that the viscount holds little true power there. Though relations with the lords of neighboring villages and strongholds within the viscounty are not nearly as tumultuous, Viscount Wilfrick's inattentiveness during the latter part of his reign has ensured that some local rulers have more power than they ought to have, a problem that the current viscount, Langard, must deal with on a daily basis.   Verbobonc is not only a human city, but is home to many elves and gnomes, as well. A few of the former live in lofted ipt-houses, structures built within the boughs of trees of the same name. Most gnomes live in “rents,” small but comfortable dwellings excavated from the dozens of small hills within the city proper.   The town is rich with trade. The river brings goods of all stripe, with caravans and barges more than happy to leave the region loaded down with gems and copper from local mines. Verbobonc’s gnome smiths are renowned across the Flanaess. (Arguably, their most important structure, the Royal Furyondian Mint, spreads their handiwork farther than any other.)   The local temperature is mild, featuring cold winters with little snow. The people of Verbobonc are friendly but cautious—most have seen evidence of true evil in their lifetimes, and know that a stranger could as easily slice your throat as look at you. The folk of Verbobonc have channeled this caution into a diligent work ethic. “Hard work keeps the demons away” is a popular local proverb.   An alarming number of adventurers can be found in the viscounty, augmenting the resident forces in unpredictable, often destructive, ways. Orders of knighthood are few and small in Verbobonc, though the new viscount recently proposed sponsoring a local branch of the Knights of the Hart. Though controversial (as no love is lost between the city and the Knights of Furyondy), it appears the proposal is gaining widespread public support so long as the knights were loyal first to their homeland, not to foreigners.  

History

Long before the coming of humanity, Verbobonc was an elven settlement, a small but impressive river town filled with tall, thin towers, narrow walkways and delicate wood and ceramic statuary. The local elves shared their lives and livelihood with the good gnomes of the Kron Hills, banding together to battle off threats from the north and east. Verbobonc, then, was a military town, aligned with the high elves of Enstad, though a political entity unto itself. The surrounding hillocks still hold relics of those ancient days, slowly crumbling towers of unsurpassed beauty, troves of buried arrowheads and still-useful armor, and even, it is said, the elven Old Places, sacred refuges hidden in the magical folds of the world.   As civilized humans entered the Flanaess and most elves receded into the woodlands, Verbobonc gained importance as a trade port on the Velverdyva River. At this time, many elves quit Verbobonc, leaving the town to the gnomes and the new arrivals. Thus began a new period in the history of the region, in which the two races worked together to improve and grow Verbobonc into a state of its own, not beholden to any greater power. At the dawn of the first century CY, the two primary races of Verbobonc encircled their home with walls, and constructed hundreds of new buildings, mixing a distinctly gnome architecture with the existing elven structures. In this spirit was the slogan "Earth and Stone, Man and Gnome" carved above the city’s north gate, a motto and approach to life that endures to this day.   The viscounty was formally incorporated into Veluna and the viceroyalty of Ferrond in 119 CY. Thereafter, it served as Veluna’s primary river port, a fact that made it a primary target of Keoish aggression during the Short War. Saved from annexation by the Treaty of Devarnish, much of the western land of the viscounty was nonetheless occupied. The looming Castle Estival, just east of the Iron Woods, is a telling example of how deeply the soldiers of Keoland influenced the region in the mid–fourth century CY. When Keoland withdrew from Veluna following the Short War, Verbobonc grew distant from Mitrik. Its viscount still sent a delegate to sit on the Celestial Order of the Moons, but never again would the citizenry be considered completely willing vassals. In these years, the church of Saint Cuthbert came into great prominence in Verbobonc, displacing Raoan clerics in important government roles.   The trading town might have fallen from the gaze of history if not for the development, in the late 550s, of a nexus of evil just south of the town, in the Kron Hills. This outpost, the infamous Temple of Elemental Evil, soon became a beacon for vile figures from across the Flanaess. These folk raided local caravans with impunity, constantly threatening the hill folk and local gnomes. By 568 CY, it became clear that the villains had established an army, and the following year saw a great battle between this horde and the forces of Verbobonc, Veluna and even Furyondy.   Elves from the Gnarley proved vital to the success for the side of weal, and the Horde of Elemental Evil was scattered at the Battle of Emridy Meadows. Powerful mages and clerics sealed the temple with arcane bindings, claiming to have trapped a powerful demon within the golden doors of the edifice. For a time, peace returned to the lands of Verbobonc.   However, the peace seems short-lived. Viscount Langard, alerted to the growing evil of the so-called “Second Rising” of the Horde of Elemental Evil by agents in the south, ordered the construction of a castle at the sleepy Village of Hommlet in the mid-570s.  

Settlements

Cities

  • Verbobonc

Towns and Villages

  • Carter's Meadow
  • Cienega Valley
  • Dechute's Ford
  • Eglath
  • Etterboek
  • Gallow's Corner
  • Glory
  • Hommlet
  • Humming's End
  • Irondelve (Dwarves)
  • Ketter's Hearth
  • Korbin
  • Larneystoe
  • Littleburrow
  • Loren's Ford
  • Mol
  • Nulb
  • Oakham
  • Osnabrölt (Gnomes)
  • Ostverk
  • Penwick
  • Rhynehurst
  • Rockhall (ruined)
  • Ruby Falls
  • Sheernobb
  • Swan
  • Terre Vert (Elves)
  • Thaymouth
  • Tristane
  • Tulvar (Gnomes)
  • Twilight Falls
  • Validia
  • Woodstock

Notable locations

 

Demography and Population

177,800 - Human 79% (Ofsr), Elf 9% (Wood), Gnome 5%, Halfling 3%, Dwarf 2%, Half-elf 1%, Half-orc 1%
Type
Geopolitical, Viscounty
Government System
Oligarchy
Power Structure
Feudal state
Currency
[Modified Furyondy] Leaf (pp), Wheatsheaf (gp), Knight (ep), Spire (sp), Common (cp)

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