Chushana (Choo-shawn-uh)
Chushana is the largest city of Eastern Akadism, and is the hidden gem of the Sarisen Mountains. The city is four Kima Cities combined into one (Chushana literally means "Four Chambers"), connected by a powerful federal government. A massive factory complex churns out massive shipments of metal, which are sold to the Darzan University (or through them, to other realms). A bustling wizard academy and engineering school run this factory complex, pushing it to industrial extremes that outshine even Ajavet.
Chushana is not an egalitarian city, but it is more open to unorthodox expressions of culture and community. It welcomes any community who would join them as an "Outer Caste", a community protected by special exemptions from any laws or customs that would threaten them. Other religions can exist here, and they do (mostly Sumoxa). Individual expression outside of work is allowed, and there are even physical spaces to allow for individualist fashions and romps. Of course, it is possible to fall through the cracks and become a Stokabra ("Reforged") - a member of the generic least-outer-caste, a worker who exists in the minimum capacity only to be exploited - but there are elaborate political and social games to avoid that fate.
As of 2017/2018 ME, Chushana has suddenly become paralyzed. Whispers of an endless swarm of monsters in the South have reached the city, and the only response the federal leadership can agree on is to lock down any and all information on that threat. People still talk, they know something is wrong, but any and all public discussion of any abnormality has been censored. The supreme priests seem to be squabbling endlessly, but are slowly gravitating towards an extreme response: blasting the Southern roads, closing off the city, and transitioning all trade to either the North or to the tele-network.
Demographics
500,000 humanoids live in Chushana. 57% are prisms, 30% are dryads, 10% are humans, and 3% are hybrids. The hybrid population is currently skyrocketing.
Government
The Central Under-City
Greater Chushana
Defences
Chushana has city defenses, especially on the old Kimas, but these are considered the defenses of last resort. Before that, Chushana has the roads: the Sarisen Mountains are very rough terrain, and Chushana's military is mostly dedicated to controlling the only good roads through them. And if an enemy is too great to be worn down by these many small chokepoint garrisons, Chushana has prepared for the possible need to destroy the roads outright. This would be a terrible act that would cut off the city from valuable trade routes.
If an enemy reaches the city proper, there are the four great gates that guard the valley; then, there are the actual tunnels into the city, which can be fortified with a little time.
Industry & Trade
Chushana has a massive steel industry, a large gold mine, and all kinds of metallurgical foundries. The central foundry is one of the largest condensed ore processing plants in the world, combining Kima City intensity to a Sunekan factorial model. Mass kilning and textile production is also done, though the textiles are considered inferior in quality to the cotton ones produced by the surface kingdoms and are not a popular export.
The Diamond Order and trade commissions of the Thighs arrange trade deals and caravans. Some of these are traditional carts through the tough mountain roads; some of these now use magical circles and wizardly connections to teleport steel and gold coins in bulk around the world. This goes through the Darzan University, who buys steel and rubber in bulk; the Darzans also allow for trade with other connected powers, such as the Empire of Runeva, the Empire of Calazen, or the Republic of Akatlan.
Trade also moves through Chushana, between Sumaren and Eastern Samvara.
Infrastructure
The infrastructure of Chushana is a complex affair; there are four ancient water and air systems that have been connected to a massive centralized new one. The federal government founded the Nerve Bureau to manage infrastructure problems and slowly mesh everything into a unified system, but this is a protracted process.
The city of Chushana sits right next to an underground river, from which the city siphons water. Snowmelt is also diverted and stored in massive cisterns. Chushana stores vast amounts of water, enough to comfortably sustain the city's industry and agriculture during dry months, and to allow for continued population and industrial expansion. The scale of water diversion has been enough to ecologically impact the surrounding region - effectively imposing artificial droughts on some of the surrounding valleys.
Districts
Chushana's districts are organized into large sectors - there are four Kima Cities, plus a combined central zone known as the Core.
The core is the newest and most ambitiously designed part of the city; this place wasn't just designed to be lived in, but to expand and to house great hosts of people in a "modern" and paperwork-friendly way.
The Arcology: The Arcology is a massive residential area, also known colloquially as The Screw for both its shape and its ability to accidentally screw people over with its layout. It is a massive spiral staircase of sorts, broken into layers of habitation. Each layer is a massive circle with hallways of rooms radiating outwards; at the center of the circle, large compost zones double as mushroom farms and light sources (thanks to the Halpara Mushrooms). While convenient for food, waste disposal, and lighting, this setup also makes the inner rings smell awfully (woe be it to the dryads). City-regulated shops, artisan spaces, and community spaces punctuate the central space and inner ring. Huge ramps and stairs go down and up around the ring, connecting the layers together. These layers are segregated by caste, and prisms often get their own layers (with less attention paid to lighting). The inner rings of the Arcology are spaces of policing as well, both by regular patrols of Heartguard and local community leaders; they tend to be rather orderly and buttoned-up. The outer wings tend to self-regulate. The arcology is the best-connected part of the city, with reasonably clear and efficient transit to any district; in the new, centralized Chushana, this is the true Core of the city. The Arcology is still under construction in parts, and is always growing several steps ahead of what the city actually needs to accommodate new arrivals.
The Nahmbala: The new center of industry, called the Forge of Spirits in Ekedian, is a factorial complex that grows every year. A wizard school and engineering academy sits at its heart forming the "Inner Nahmbala", but most people work in the "Outer Nahmbala" of steel mills and machinery. Massive smelting machines, water-and-steam-powered textile mills, and hand-run assembly lines all wind through this hot, muggy complex. It is a true feat of engineering, a semi-accidental steam engine of a building that uses the same principles as the Lungs ventilation system (using air pressure from the forges to force air the circulate) to funnel the super-hot gasses of the steel foundry to move mill-wheels for the other factories. A bustling supply tunnel constantly pumps carts of freshly-mined coal from the Kifkiwar mines into the Nahmbala.
The Middlegrounds: A massive nest of tunnels surrounds the Arcology and the Nahmbala, a chaotic sprawl that seems diametrically opposed to the grid system that defines the rest of the Core. These are the Middlegrounds, mines of the Four original Kimas that ran into each other, and the cavernous homes of those who lived between them. The lower tunnels here are still active mines, rich with iron and gold ore. The upper tunnels, though, are the cultural ventilation of Chushana, the places where people can have a moment outside of the work and the buttoned-up living of the Arcology. The tunnels have loosened law enforcement, a tradition of the old times. People can trade here without approval or caste-designation, mingle across class lines, and violate minor cultural norms. Tiny shops, stalls, and club-houses fill the tunnels. People go here to practice traditions of their old culture, have affairs, or just get drunk with friends after a long day of mining. This can be a dangerous place, unregulated and under-policed, but it is also where you can let loose and forget about life.
The Administration: The Deepest core of the Core, the Administration is where the city is run from. A place of bureaucrats, architects, and city specialists such as plumbers, ventilation experts, and the like.
The Old Skyway: The oldest part of the core, near the surface. A surface market is here, as is guest housing.
The old Kimas weren't built to be everything. They were shaped by traditions and long-forgotten contexts. While more "optimized" than many surface cities, they still don't conform to a neat grid and have plenty of local quirks. Each Kima has sub-districts, which will not be fully explored here.
Ofkopar: The idyllic Kima, the druidic Kima, the garden Kima. Built by quirky heretics originally, this Kima was originally made of connected natural caverns famed for their beauty. Parts of these caverns were kept ecologically preserved, and public parks with little ponds and blind cave salamanders and limestone stalagmites dot the city. While the heresy is gone and the more obtrusive parts of the cavern have been ripped out and "reinstalled" in park areas, the city's architecture has long imitated caverns, with smooth walls and fake cave features. Ofkopar is the most magician-saturated city, and it has been partially consumed by the academics and magocrats. The smallest of the four, it is now being hyper-gentrified into the ritzy quarter of the city. Old poor parts of the city remain poor (someone needs to fire the forges and sweep the floors), but the rest of the economy has been moved out and replaced with clerks, magicians, merchants, and the like.
Nasakima: The crowned Kima, the battle-ready Kima, the war-smith's city. Nasakima has a long history of conquering the other three every so often, and it originally used the combination of all three cities as a form of conquest. But as the elites intermingled and moved out, Nasakima's relevance declined. Now, it is the middle-class Kima, the place where people who want to look important but aren't really go to live. Clerks, soldiers, Heartguard, upper-artisans, lung-workers, Nasakima increasingly belongs to them. Nasakima is also where people who resent surface-goers, outsiders, confederates, and outer-castes go - it is the Kima's Kima, and the district's leaders have decorated it with such performative traditionalism that it seems like a parody. Not everyone here is middle-class, of course; there is an iron mine here that has many low-caste prisms working it.
Kifkiwar: The crystal Kima, the miner's Kima, the shadowed Kima. Known for its large crystal and quartz deposits, this is a traditionally very decorated Kima. Lots of coal and salt here to be mined as well. The elites have basically abandoned Kifkiwar entirely, and it turns more and more into one giant mining district every year. The decorations are now taken elsewhere, often to Ofkopar; the glitzy artistry of the place is maintained only by those residents who care. The interesting style has drawn artists, though, and a number of non-elite artists congregate in Kifkiwar to experiment in peace. Kifkiwar is largely made up of prisms, and the light-infrastructure has slowly been cut back over the years; humans have a hard time living here.
Telimpasa: The mossy Kima, the mushroom Kima, the light-filled Kima. Telimpasa was built at an ideal place along the underground river here, and is the center of Chushana's Stomach. Great amounts of dryad and human food are harvested here, and excess mushrooms are processed to make artificial lights. The water extraction and food harvesting operations have taken over the city, and the elites have mostly left; this has become a low-caste part of town on the whole.
The Satellite Towns: Five small towns operate closely with Chushana as surface outposts. These are Paladi, Dosolin, Nataga, Unara, and Itijasi. These towns depend on Chushana for water, and for druids to cleanse the land of poison.
The Core
The Old Kimas
The Surface
- Paladi is a formerly Halikvar town, with the old temple still intact and used as a library and town hall; it is a stratified and militaristic, with close ties to the Diamond Order. Paladi is extremely work-oriented, especially for non-warriors.
- Dosolin is a herding town, and center of the wool trade into Chushana. Known for their isolationist culture and very high mountain refuges
- Nataga is a farming town with Dhampire leaders
- Unara is a farming town with a tall tower at its center
- Itijasi is a farming and herding town with a very large and storied cemetary
Guilds and Factions
The Nahmbalan Speakers: The magic school of Chushana, a powerful group of wizards who have great influence in government. This group has ties to the Darzan University; they do as they please. They run a wizarding school in the Core.
The Brilliant Sparks: The engineering counterpart of the Speakers, the Brilliant Sparks are a clique dedicated to remapping foreign technologies into Chushana. A mix of social engineers, mechanical engineers, and natural scientists, the Brilliant Sparks are a federal bureau that can do no wrong. They were once part of the Speakers, but they split into their own government group in 2013 and are now their greatest competition. They run a research academy in the Core. Many of the Brilliant Sparks are tied to Orchid of Blue cult nowadays.
The Reborn: The genetic copies of ancient Kima leaders, the Reborn are supposed to be cultural and technological safeguards against dangerous change. The Reborn have declined in importance since the Kimas unified, and no longer even have power over approving new technologies or social structures - now they are just lobbyists who also serve as media censors. The Reborn have traditionally been divided by associated Kima, but they have recently started to work together as a united group. They are the political opposition now, organizing decentralists, traditionalists, and new-conservatives (who don't want to reverse 'progress' but do want it to stop for a bit). Talk has begun to circulate that the Reborn may be reorganized soon into a "Bureau of Cultural Preservation", to keep them close to federal power and use them as a weapon against certain social reformers.
The Diamond Order: An organization that is technically government but mostly runs itself. It is equal parts military, merchant, and construction company: they build the bridges, shovel the roads, run merchant caravans, and attack any mountain princeling ambitious enough to try and levy a "road tax".
The Athzashamada: The head council of the Outer Castes, the not-fully-Akadist groups in Chushana's core. Has close ties to the Diamond Order, helps police the Arcology, and organizes Sumoxan festivals and worship. The Athzashamada tends to protect only recognized communities in Chushana; they are quite hostile to the Reforged/Stobakra caste, the bottom-tier Outer Caste laborers.
The Furnace-Keepers: A union of sorts that has become popular within the bottom-tier worker caste (the Reforged, or Stobakra). Illegal, but persistent. While the original leadership was arrested years ago, individual cells are continuing just fine.
The Glamorous and Discrete Community of Hiku the Inspirational Dragon-Tamer: The cult of Hiku the Muse that operates somewhere in the city in secret. The Community of Hiku is recognized as a presence, and provides the city with Dragomanders - however, the Orchid and Jade cultists are determined to eliminate them, and they mostly remain in hiding.
History
Early History (0 - 1200)
Chushana's Foundation (1200 - 1630)
The Struggle of Unity (1630 to 1890)
Modern History
The sudden appearance of a full-on factory complex in the core has changed everything. The four Kimas have been dragged together into one united community at long last. The surface ecosystem has been devastated, driving many communities into the city to act as workers. The federal government has finally centralized power under itself completely. In 2013, the federal government managed to even drag Akuhn under their control by renegotiating with the Darzan University. Before Darza was able to fully capture Akuhn, the wizard vanished - no one knows where, but most of the wizards are relieved to hear that the "mad scientist of Ajavet" is gone.
Points of interest
The Lantern Ring: A large circular tunnel that orbits the Arcology, and the cultural heart of the Middlegrounds district. The Lantern ring is unusually bright, unusually everything-smelling, unusually loud. It is jam-packed full of tiny bars, tiny shops, and informal residences. One must watch one's step when walking through here, especially when people rush here for a cheap drink after work - everyone competes for space, leaving little room for traffic. Some parts of the Ring are disgusting health risks, full of diseased animals, firesmoke, and uncleaned waste; others are kept clean and downright glamorous. Rules of behavior are looser here. You can get drunk, have a tryst, ignore caste rules, and say what you want, but you also are at risk of a mugging if you stumble into the wrong part of it.
The Nahmbala Core: The center of engineering and magical arts in the city, the Nahmbala core is the city's tether to the teleportation network. Extremely elite and well guarded.
The Diamond Road Headquarters: The Diamond Road Headquarters is half-military base, half- trading house. It is the center of the Old Skyway district, and rises from the underground into a tower. You can get a loan here, negotiate a trade contract, send a letter, or sign up as a caravan guard.
Fallen Sky Caverns: A massive, aesthetically striking, partially explored cavern network that sprawls from Kifkiwar to Ofkopar. The main entrance is in Kifkiwar - Ofkopar has turned all of the accessible caverns on their side into parts of their city, and any entrances to the rest of the cave network are too small for prisms to enter. Kifkiwar's entrance is through the old Temple of Four Architects, and is almost like a nature preserve; wooden boardwalks guide visitors through the caverns, keeping them from falling to their death. The caverns are both spiritual and romantic, but their popularity has declined in recent decades. Many of the poor artists of Kifkiwar like to camp on the old boardwalks, sometimes selling minor pieces to any visitors. Ecologically, the glow-worms that have colonized the ceilings of some of these caves are unique, and they hang from the ceiling like glowing stars.
The Hidden Path of Hiku: Somewhere in the Fallen Sky Caverns, a temple to Hiku the Muse is hidden. And that temple guards the gate to the hidden path of Hiku, a secret passage out of the city and into nearby mountains. The Hidden Path extends many miles West, through tunnels and covert roads, to the ancient city of Dwekeva. Dwekeva, the city of gold, perished long ago in a volcanic eruption and is now infested with strange beasts and angry ghosts. The Hiku cultists have fortified this road with many traps (and, for some reason, puzzles?), making it a very risky path indeed. Presumably, it is through this path that the Hiku cultists get their dragomanders.
Founding Date
1630
Alternative Name(s)
The Soul Foundry, the Quadrant City
Type
Metropolis
Population
500,000
Inhabitant Demonym
Chushanans
Location under
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