Kingdom of Esedeta (Ess-ed-det-uh)
Esedeta is the Keveket power of Ekraht, the silent power waiting in the wings. It is a kingdom of master engineers, warriors, bards, and architects, a land of demanding meritocracy and grim, silent hope. The mountains teem with riches, great veins of gold and the world's largest supply of Kilusha, and leak poison gas. The great volcano lurks in the distance, a constant reminder of inevitable doom. The Empire of Zerua and the great volcano are one and the same looming destruction, forces of nature always waiting to consume the weak and test the strong.
Esedeta is loaded like a spring, absorbing pressure and waiting to unleash it. The gods will only know what they will do when that day comes. So far, the inventiveness of their butchering machines have been greatly restrained by their isolation and constant military pressure, but it is only waiting to transform into something entirely new. Centuries of war and authoritarian regimes have created a militaristic police state with a hunger for land and bodies, and while there have been softening reforms in recent decades they have hardly dulled the kingdom's sharpness.
Structure
Esedeta is a monarchy backed by robust clerical and military bureaucracies. All land is owned by the state, and the elite families must use business connections, hoarded wealth, and court relationships to maintain their power (rather than legal land claims). Much of the bureaucracy is led by members of these elite families, but leadership positions are not reserved by birth - a sufficiently accomplished or well-connected middling commander has a decent shot at rising in rank. Much is made internally of this meritocracy.
Much of the day-to-day business of Esedeta is managed by the Provincial Governors, who are assigned to a position for ten-year durations by the monarch. Candidates are usually selected from the military, and much of the local bureaucracy is entangled with the army. There are six provinces - Esekara, Aizidi, Albaya, Lornwa, Kulega, and Alcheka, ordered by prestige of position - and each has its own semi-autonomous Governor. Each Governor is also paired with an Arcane Factory (which may or may not be in their province) - this factory can cater to the needs of the Governor more effectively, and can also monitor the Governor for any signs of disloyalty or inefficiency.
The Factories themselves are run by the priesthood, which is led by the Arbiter of the Western Office. The Arbiter is chosen by the Highest Order of Keveket from a small stock of candidates already involved in Factory Operations (most of the time, the Arbiter prepares their own successor ahead of time and the Highest Order only confirms that choice). Beneath the Arbiter is an oligarchic council, known as the Western Office Directorate, and the Directorate leads and controls the Factory leaders (known as Grand Overseers).
The current monarch of Esedeta is a prism by the name of King Vermian I Meseled, a stoic and careful ruler known as an optimistic reformer. Vermian is continuing the ambitious and militaristic policies of his family dutifully and with skill, and is known as a capable steward, general, theologian, and engineer. Studious and focused, Vermian is known as the Scholar-King by many - and some within the military establishment feel that he is more interested in ideas and books than the actual on-the-ground happenings of the kingdom. Rather than face the kingdom's nastier parts, Vermian is prone to isolating himself in the pristine sanctuaries of the capital - a bad habit that worries many. Nonetheless, his reign has continued a regime of prosperity that his grandmother began, so few grumblings escalate much beyond that. His son and heir, Parsenian, is a far greater topic of worry - a violent and cruel young man and accomplished magician who is popular on the front lines and deeply unpopular among civilians. The current Arbiter is Ovlen the Pious, a zealot with a fiery commitment to spreading the True Faith whose unorthodox passion has become rather popular among many in Esedeta.
Culture
Pragmatism, Families, and the Social Split
The Esedetan Worldview
History
Early History (-800 to 501)
The First Empires (501 to 913)
The Heavensent Movement and Federate Period (913 to 1141)
The Keveket Transition (1141 to 1470)
Esedeta's Moment of Glory (1470 to 1805)
Modern Esedeta (1805 to 2020)
Demography and Population
Territories
Esedeta is roughly 580 miles across West-East and 340 miles across North-South. It is composed of five regions internally: Eskara, Aizidi, Lornwa, Kulega, Albaya, and Alcheka.
- Esekara: Esekara is the founding core of Esedeta and thrives as Esedeta's wealthiest and most developed province. The region centers around the Hamakalli river and is a land of incredibly mineral-rich hills, where prisms have thrived for centuries. It is also the center of the Kilusha-mining industry and construct production. While populous and rich, it is also the most volcanic and is heavily impacted by fluctuations in the Akrean Supervolcano.
- Lornwa: A land of hilly valleys and swamps, Lornwa is the least prosperous of the Southern 3 provinces. Lornwa has been transformed by massive infrastructure projects, and there are now great industrial roadways and cities that basically terraform the land with terrace farms, mines, and drained swamps. Go too far beyond them, though, and the land returns to craggy volcanic swamp
- Aizidi: A flatland of lakes and fertile soil, Aizidi is the non-prism breadbasket of Esedeta. It is the other pillar of industry and administration in Esedeta, with big cities and dense development
- Kulega: The militarized marchlands protecting Aizidi from Zeruan attacks, Kulega has been restructured around military supply and defense. The meager civilian industries of Kulega are kept directed towards raw resource extraction, to keep the region dependent on Esedetan goods. It is a mixture of temperate forest and hills, a mishmash of a region defined more by politics than geography
- Albaya: A pristine forested mountain valley that was once autonomous and independent, Albaya is more easily defended than Kulega and is known for having a local warrior culture. The local culture has been carefully dismantled on the ground outside of small useful pockets, and the province is now divided between military industries and wealthy estates. Richest of the Northern provinces
- Alcheka: A land of many forests, valleys, and mountains, Alcheka is another theater of war between Zerua and Esedeta. This one is too economically valuable to truly undercut (like Kulega), so it is a tenuous mixture of militarized march, extraction, and local townships.
Military
Much of Esedeta's vast budget goes towards supporting a strong standing army, which is supported by a large military bureaucracy. The military is involved in much of daily life - tax collection, road building, and civil defense are all managed by the martial bureaucracy. The army and the rest of the country have a strange relationship with each other: the commoners both resent the army as a brutal policing force and also admire the army as a path to social betterment. The Esedetan army is the most meritocratic institution in the country - they regularly promote up from the lower ranks and often provide education for particularly sharp commoners (which can then link to better jobs and social mobility).
In war, Esedeta's military seeks to be an unstoppable juggernaut: unshakeable on the defense, fast and heavily armored on the offense. Unlike most Keveket powers, Esedeta is fully willing to experiment with the military application of constructs - both in the obvious way of strapping blades to a construct and in more intricate ways. A particularly effective use are the automated war wagons: heavily plated construct-powered tanks that serve as mobile firing platforms and troop transports. Many a Zeruan can attest to the raw devastation a mobile incendiary rocket battery can unleash if it is able to traverse the battlefield with ease. Automated war wagons also act as useful protection for controlling the Warforged: Esedeta's state of the art military constructs. While most Empty lack the protection and maneuverability to fight effectively, the warforged are augmented with clockwork to increase the speed and dexterity of their bladed limbs; they are also replated to protect their innards more effectively. Warforged have dozens of different designs, though most tend to focus on armor, size, and power (sometimes containing multiple reformatted constructs to power their gargantuan bulk). The goal is to make them effectively immune to common forms of attack, armored enough to withstand storms of arrows and spear walls.
While the warforged are impressive, they are also expensive and serve as tasty targets for enemy specialists and artillery. The goal of the Esedetan common military is to provide as much fire support and heavy infantry as possible to support these elite divisions - heavy infantry's durability and reliability is idealized in Esedeta, and the iconic infantry weapon is the spear or the warhammer. Large numbers of crossbows are brought to bear as well. Heavy infantry and crossbows are, unsurprisingly, also the defensive approach - they hit hard and can take a hit. Spellcasters and artillery (such as Zeruan rockets, trebuchets, or Latashan ballistae) are another hammer to go with the warforged, but the anvil must be strong first.
Of course, such a heavy loadout requires a lot of support staff - it is often forgotten how many constructs and auxiliaries are necessary for the Esedetan standing army to operate, much less advance quickly during wartime.
Esedeta does also have basic firearms, but these still lack the finesse of other continent's guns and are mostly used for siege weapons - many fear what would happen if Esedeta were to fully get ahold of foreign military technology.
Technological Level
Esedeta is simultaneously ahead and behind the pack when it comes to technology. Even when the technology is dangerous, such as with the possible social disturbances of the printing press, the state goes all in - better to embrace power and correct later with state force than neglect possible progress. Wind and water mills, hand assembly lines, pedal looms, gunpowder, mechanical clocks, rolling metal mills, movable type printing presses, and water-powered smithy hammers are all embraced by the state. However, Esedeta's diplomatic and trade isolation has cut it off from the broader world of technological advancement - they are perpetually playing catch-up, though they are doing it with admirable force and ingenuity.
Esedeta is most perilously behind in matters of magic: there is no state program for training druids, and the recent attempt to create a wizarding program has produced only middling results - Esedeta lacks any access to advanced wizardry and is trying to rediscovery anything beyond basic wizard spells manually. Nonetheless, the current monarch is hopeful that a successful wizarding college would attract the attention of the Darzan University and allow the country to have access to a whole broader world of technologies and ideas.
Religion
Esedeta is a rogue Keveket country - it follows the faith, but cares little for the Hierarchy's rules. Esedeta's priesthood has been called "the Heresy of the Western Office", though it is still technically still a part of the greater Keveket community. If Esedeta were any closer to Maradia, conflict between them and the other Keveket powers would be inevitable, but as it is both groups know that Esedeta is too distant to effectively police. Still, this leaves Esedeta as a true island of a country in an eternal war against the world. This has shaped the ideology and theology of Western Keveket. They see themselves as a bastion of logic, reason, and sanity in a world of violent superstitious barbarians.
While Western Keveket derides Kamada as a "tyranny of lying magicians and charlatans promoting mass ignorance and profiting off indolence and slavery", it is ironically seen by Eastern Keveket as overly mystical and superstitious. This is because Esedeta has embraced the 'Cult of Agamine', essentially turning Agamine the Lost into a divine figure that is more relatable and emotionally accessible than the usual Keveket theology. Agamine is divided into three parts to make this work: Agamine the Body, a paternalistic figure and war god that acts as a symbol of discipline, loyalty, and heroic stoicism; Agamine the Mind, the perfected hermit who is silent in heaven and who grants insight to the deserving; and Agamine the Spirit, a ghostly force that grants magic, wisdom, and insight, and acts as Halcyon's messenger. Similarly, Halcyon is personalized somewhat but kept at a distance - visual representations of her are seen as blasphemous.
Beneath the tripartite Agamine, a pantheon of lesser gods and spirits (mixed from local religions and Keveket) are worshipped. These lesser gods and spirits are seen as imperfect and subordinate, but they are not outright rejected by the elites like they are in Eastern Keveket. This is all to say that, unlike in the East, Esedeta's Keveket has no massive class split - the mystical Keveket of the farmers and the intellectual Keveket of the cities are kept in balance and recognized as equally valid. While intellectual Keveket does shape policy more, there is no social shame in big shows of religious emotion or proud displays of devotion to a form of Agamine.
So, what does Esedeta's heresy mean politically? Well, for one it means that Esedeta gets to trample all over the regulations regarding Constructs - no constructs for killing or war, for example. While that rule is already bent by certain Eastern Keveket countries, Esedeta just completely ignores it as long as the state does it - they argue that the rule was made for individuals and heathens, not Keveket countries. This naturally attracts the wrath of the notorious Maradian Enforcers - who struggle to project full power into Esedeta, but are still present. The Esedetan Enforcer Chapterhouse is under total state control to prevent them from going after the government, but that doesn't stop the Enforcers from stirring trouble from time to time. A number of times, Maradian enforcers have meddled in Esedetan politics and even supported rebels in order to try and scare the regime back into line, though this has always been blamed on "rogue agents" to avoid Esedeta fully throwing the Enforcers out. The Enforcers are only tolerated in their limited capacity due to Esedeta's need to keep factory technology out of foreign hands - and in exchange, the Enforcers get intel and experimental technology .
From a more domestic perspective, the Western heresy can be either quite good or quite bad. On the bright side, it means that there is more upward mobility for low-born people in the priesthood and more support for the lower classes by priests. On the other hand, the priesthood also expects more devotion and loyalty from commoners and actively persecutes religious minorities. Public displays of foreign faiths are banned, as are non-Keveket religious organizations; "individual worship" of any religion is fully legal, but this is such a fruitless distinction that it hardly matters. Foreign merchants are increasingly allowed to have minor displays of religious iconography, though, so this zero-tolerance religious policy is thawing in recent years.
Cults are heavily villainized in Keveket propaganda and are seen as a site for the most despicable acts - and unauthorized Lunar contact is seen as a staple of cult activity. While the Lunar Gods aren't much more slandered than in standard Keveket, the Divine Contact is seen as a classic villain move - it is believed that the overwhelming sensory experience has a chance of brainwashing people, and that participating in a Contact with someone else allows the person doing the ritual to steal memories from the other person. Lunar cults are blamed for spreading disease, curses, and are generally tied with ideas of witchcraft and Zeruan spies.
Magic is seen as the domain of the priesthood, and as an inherently dangerous thing - just as dragon sorcery can add to the pollution of the world and must be kept in check, magic in general can create chaos that must be monitored and counterbalanced. Unauthorized magic, even folk magic such as Comedy Magic or Curse Magic, is strictly forbidden among commoners. Windweavers are also the domain of the priesthood, and windweaving dryads tend to have access to good schooling and networking within the priesthood as a result.
Religious Policy
Foreign Relations
Esedeta is diplomatically isolated, though it is trying to change that. While the continentally dominant Empire of Zerua has spent decades gathering allies surrounding Esedeta as a containment strategy, Esedeta has done its best to court other rising powers in the neighboring regions- notably the rising Darakan power of Ibora. Only time will tell if this will actually manifest beyond temporary alliances and trade treaties, though.
Agriculture & Industry
Esedeta is an industrial power biting at the bit to mechanize and adopt any new technology it can get its hands on. Empty Construct production is prioritized, and constructs are made for mining, farming, fighting, building, and even for manufacturing. Using a construct for a servant role (like in Maradia) is seen as wasteful; constructs are valuable machines that should have their social usefulness maximized. All constructs are legally property of the state, though they are often de-facto owned by powerful individuals. Constructs are assembled in Arcane Factories, which are vast assembly plants run by the priesthood. These factories are isolated from the rest of the country, and are exclusively worked by client populations - carefully controlled pools of Factory-only labor. These are overwhelmingly prisms, and they live in walled complexes where their mobility is limited in exchange for a higher standard of living.
People living in Esedeta generally have one of two ways to work: they can either be assigned to a community work group, typically a village or a mine, or they can work as an individual for coin. People have free choice to move between these categories, but they must negotiate the bureaucracy to do so (and often feel pressure to do one or the other). Being part of a community work force is a layer of protection - you get stability and are usually spared any excessively dangerous work. Communities share debt and credit though, and have a way of ending up in perpetual debt - and once a community reaches a debt threshold, it cannot be voluntarily left and the community essentially enters the state forced labor pool. Individuals, meanwhile, must rely on kin networks or other social networks to navigate the world of artisan licensing and labor contracts; one must either find a team or sink into a mire of isolation and debt.
Most people work in mining, farming, or construction. About half the population are prisms, for whom cash mining and food mining are a combined activity in many cases. Many people work in Kilusha mining, which remains an extremely robust industry here. Those in agriculture typically farm corn, wheat, potatoes, yams, squash, and rice. While most of the population still is rural, the urban population of Esedeta is comparatively high for this time period. Many people work in smelting, manufacturing, and other crafts. Craftsmen have few rights and no guilds - the emphasis is on big workshops run by military-associated merchants.
Trade & Transport
Trade in Esedeta is carefully managed by the government; merchants are viewed with extreme suspicion, and only those vetted and tied to the military are allowed to wield any substantial amount of power. These army merchants are big players here, titans of industry who operate in a network of workshop operations, mining, and shipping. While the merchant class has been opened up to the broader public more and more in recent years, it is still tightly regulated - many new merchant families are forced to send their loved ones to the army as hostages, to prevent possible betrayals or espionage. Given the recent loosening of regulations, there is building tension between the conservative old elite families, with their settled contacts and systems, and the budding new commercial class.
Outside merchants are treated with some suspicion and are barred from holding land, permanent property, or office. A century ago, merchants weren't even allowed outside of designated areas, but this has also changed with the new reforms.
Merchants and corporations from the Empire of Zerua are, unsurprisingly, barred from Esedeta with one exception: the Aludarzir Corporation. Aludarzir is one of Zerua's largest shipping corporations, and it has spent a century playing footsy with Esedetan elites under the table (so to speak). At one point, in the 1950s, Aludarzir had a near monopoly on Esedeta's Kilusha exports - and it has a good reputation among Esedeta's established commercial families. The prestige wars of the 1970s and 1990s, and the current trade embargo have reset Aludarzir's progress in Esedeta but the corporation remains unusually present in the country by proxy.
Education
Esedeta invests unusually well in education: all communities have access to public schooling from ages 6 to 14 to teach reading, writing, mathematics, religion, and discipline. Cities and some towns have additional schooling from 14 to 18 for those who test well at the end of public school. Additional tertiary schools and colleges also exist in the major cities. Basic education is seen as a right for all subjects, a moral good by which the virtue of the state can be measured. Not all public schooling is equally good and school quality tends to reflect the economic status of the local area, but it exists.
While the classic educational road of advancement is test-based, there is another way to access education: schooling grants, which are given out as rewards to promising soldiers. Since the childhood testing system is rarely accessible to rural poor communities and is often marred by corruption, schooling grants are seen as a reliable and noble alternative that allows the virtuous and disciplined to achieve success regardless of background. This is only partially true, of course, but it serves as a tantalizing incentive for service and loyalty.
"Truth and Power"
Founding Date
1650
Type
Geopolitical, Country
Demonym
Esedetan
Government System
Monarchy, Theocratic
Power Structure
Unitary state
Currency
Maradian coinage: Gold Pieces, Silver Pieces, and Copper Bits (also accepts Zeruan currency)
Major Imports
Cotton, lumber, sugar, textiles
Official State Religion
Location
Official Languages
Controlled Territories
Neighboring Nations
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